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Navy Seal
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Scripting those squadrons might be a good idea: the circular range of activity of base-spawned aircraft is probably not the best way to imitate in game some patrol courses that, in reality, had to be nearly parallel to the coastline. Nonetheless, going by the impression I got from the aforementioned facts, I would move Lysander's courses more to the sea side than to the land side (but indeed not too much) and I would privilege the areas near the major British ports. How mutch the patrol area of each Lysander squadron stretched over the coastline, and which harbour areas were more guarded by them, is an information we will discover once we find all of those squadrons and we plot their stations on map but, indeed, I expect the southern British shore to be the most hravily guarded. Quote:
I am not 100% sure that those fighter squadrons would have ignored any other attacker than Axis aircraft, but I am reasonably confident that their primary mission was contrasting raids from the air. Quote:
Going by your account, the best way to simulate in game the activity of RAF convoy escorts, is giving them the maximum realistic number of aircraft (24 for fighter and 12 for bomber squadrons) and making their max radius relatively wide. Quote:
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#2 |
Navy Seal
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In my previous reports I overlooked an example of a fighter used in the anti-shipping role.
After having played a mostly defensive role in the first part of the conflict, from June '43 to June '44 No. 3 Squadron switched to the offensive, carrying out intruder missions over France and the Netherlands and anti-shipping attacks in the Channel area. Sources: http://www.historyofwar.org/air/units/RAF/3_wwII.html https://en.wikipedia.org/wiki/No._3_Squadron_RAF At the time of its new appointment, the squadron was flying Hawker Typhoons and, from February '44, Hawker Tempest fighter-bombers. Both aircraft were fitted with four 20 mm cannons and they could carry two 500 lb or two 1,000 lb bombs. Moreover, according to Wikipedia, starting from September '43 Typhoons could be armed with eight RP-3 rockets, attaining a devastating firepower against any ground or surface target. Last edited by gap; 11-25-20 at 01:31 PM. |
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#3 |
Loader
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You might find this article interesting as it covers the development and use of guns used for both offence and defence by RAF aircraft leading up to and during WWII, also for the various bombs and air to ground rockets used and the type of aircraft that used them.
https://www.rafmuseum.org.uk/documen...al_weapons.pdf Les |
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#4 | |||
Navy Seal
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indeed your article looks interesting. I already saved it on my HD and I will read it carefully ![]() @ kapuhy A little addition to our discussion on British fighters in the anti-shipping/shipping protection role: Quote:
According to Wikipedia: «By then [June 1941, when the Mark IIC entered service] performance was inferior to the latest German fighters, and the Hurricane changed to the ground-attack role, sometimes referred to as the Hurribomber. The mark also served as a night fighter and "intruder"». Also interesting is the fact that, before and after its deployment in Idku, No 6 Squadron was flying another ground attack version of the Hurricane, the Mk IID: «Mk IIs were used in ground support, where it was quickly learned that destroying German tanks was difficult; the cannons did not have the performance needed, while bombing the tanks was almost impossible. The solution was to equip the aircraft with a 40 mm cannon in a pod under each wing, reducing the other armament to a single Browning in each wing loaded with tracers for aiming purposes. The Hurricanes No. 6 Squadron, the first squadron equipped with this armament, were so effective that the squadron was nicknamed the "Flying Can Openers". A winged can-opener became an unofficial squadron emblem, and is painted on present-day aircraft of 6 Squadron». So my doubt is, why diverting a squadron specialized in the ground-attack role from its regular duties and appointing it to the defense of convoys, if the main menace was air raids? Wouldn't they appoint a fighter squadron and equip it with interceptors, more adequate for this new role? My impression is that, in that case, No. 6 Squadron's Hurricanes were meant to contrast Italian torpedo boats that at the time were pestering Allied shipping in the Mediterranean. ![]() Quote:
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#5 | |
Grey Wolf
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But fighters patrolling close to the coast, strafing or even bombing anything that tries to engage coastal sea traffic (including surfaced U-Boats if they happen to spot one), is not what I have problem with. It's the notion of planes like Hurricane, Spitfire or Mustang flying out several hundred kilometers (or miles? I'm not entirely sure what units are used for MaxRadius= in cfg files) hunting for enemy ships over open sea. This I doubt ever happened - but that's kinda how these planes are currently configured and I think an effort to accurately model air traffic in SH5 should include correcting this. Edit: also, if this map (showing combat radius of various fighters) is accurate, than fighter ranges in SH5 seem to be overestimated (Spitfire for example has MaxRadius=680, even if these are indeed kilometers it's still 422 miles) Last edited by kapuhy; 11-26-20 at 05:44 PM. |
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#6 | |||
Navy Seal
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In order to simulate in game fairly realistic aircraft ranges, we must take into account three important factors:
All in all, I think that the best method for addressing the above shortcomings, would be having several proxy clones for each aircraft variant modelled in game, and setting their MaxRadius property according to the duties that, in real WWII warfare, those planes accomplished in each theater. In theory, we should have one aircraft clone with customized range (and armament) for each air group using it, but in practice several squadrons/air groups with similar deployment and missions would share the same aircraft "clone". Talking more specifically about fighters, the plan I have in mind is as follows:
I hope I didn't forget anything. Probably yes, but we will discover it as I proceed with my analysis of RAF squadrons. ![]() Last edited by gap; 11-27-20 at 12:21 PM. |
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#7 |
Navy Seal
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Friends I need your help again. This time it is not a question about game settings, but rather a question relative to military history.
Based on information on RAF squadrons I have gathered so far, I am setting up some new airbases with their own air groups. My goal is to reproduce as closely as possible WWII RAF order of battle where it had an influence on naval warfare. Real airbase locations and real aircraft types for each base, with realistic combat ranges and plausible armaments are in my mind, all of the above factors evolving over time according to historical records. Attaining that level of accuracy requires an hard work, and some simplifications are going to be needed for accommodating it within the limited resources of our game and of our computers, but even so, I think that the result might be worth the effort. Now I am looking for information on the typical composition of a RAF squadron (for different Commands and at various stages of the war) in terms of Flights and aircrews/aircraft. Do you have any numbers that you can offer me or can you point me to some source where I can get the said information? |
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