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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() I'm very happy to see you return to this project, it's on top of everyone's wishlist. Fingers crossed ![]() |
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#302 |
Swabbie
![]() Join Date: Dec 2011
Posts: 13
Downloads: 125
Uploads: 0
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Wow, that looks really amazing!!!
Can't wait to take it to the seas!!! |
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#303 |
Kapitan.z.S Hartmann
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Welcome back mkiii !, the boat Looks beautiful, can’t wait to do a 1,000+ day patrol in it! Already got the boat number picked out and everything!!!!
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"The clever combatant imposes his will on the enemy but does not allow the enemy's will to be imposed on him" Sun Tzu Kapitan.z.S Hartmann's (U-35,U-46-U-204-U-332-U-256-U-293, U-838, U-830, U-834, U-1188, U-1180, U-835, U-840, U-839, Schiff 44 “AFRIKA”, Schiff 77 "Stortebecker", "Schiff 66 "WOLF", Schiff 19, Schiff 30) motto: Eastward Ho! "Be more aggressive" Schiff 30 wird sie alle versenken! Last edited by CPTLTJASON; 11-03-20 at 05:46 PM. |
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#304 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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I`m looking for an early version of TDW`S GR2 Editor that can add bones,
seem to remember 1.1.190 being mentioned in a post, the later versions just throw a "can`t access a closed stream" error. |
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#305 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Out od curiosity, did you import type IX's interior as well? I think some subaim fellow (maybe Flakmonkey) had modelled one for SHIII and given permission for others to use his work in their own mods. Quote:
http://www.mediafire.com/file/cb609a..._453_1.7z/file The earliest versions have their bone-cloning functionalities working. Let us know if there is anything elese that you need from the community ![]() |
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#306 | |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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#307 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have always cloned bones using one of the versions included in the package I already sent you. I don't remember which version exactly, but I think that only the last four or five have the said feature broken, all the others should be good for performing that task ![]() |
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#308 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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most of the early versions will not open files created with the last version,
most of them crash out cloning, or report broken chains. all except 1.1.434.1 this version just opened my ix hull .gr2, it cloned a bone, saved the file, and it opens using the last version without errors, so after this success I created a completely new bone, saved the file and it reopens in the last version without errors ![]() I must never have tried this version, I just picked randomly out of the 33 versions you gave me, this time I started trying every one. so I have cloned 1 bone, and created 3 new ones, in the same file, it opens in granny viewer, and it opens in goblin, so it seems to be working fine. Last edited by mkiii; 11-04-20 at 03:04 PM. |
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#309 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I am glad that you finally managed adding the new bones ![]() P.S: you didn't answer my question about the U-boat interior... Have you imported it already or are you planning to do it? That must be one of the trickiest parts: too many gauges, animated parts and crew animations to set up... |
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#310 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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well for a start we cannot create gr2 anims, so unless we can merge dat animations into the sub, it will be static meshes,
I spent ages trying to make the torp door+anims work for the ix without any great success. I had started to do an aft torpedo room with 2 tubes in it. for the sake of appearances. then was going to worry about the rest at a later date. not even looked at the waypoint stuff, although I remember "Vanilla" was doing things with them, with good results, The main drawback is not being able to create new meshes, all we can do is subset meshes into one, and then repurpose the meshes for something else. we can only work within the capability of the tools at hand. I just do one thing till it works, then move on to the next problem, spend too much time looking at the big picture and its too much work. |
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#311 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#312 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.
must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors. I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe" |
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#313 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#314 |
Navy Seal
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Found this screenshot of your previous work mkiii. I must admit , my heart's trembling every time I see it...
![]() ![]() This is what we should focus on in my opinion. ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 12-30-20 at 08:21 PM. |
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#315 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Sadly no updates yet....
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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