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Old 04-03-20, 12:30 PM   #18
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by divemonkie View Post
Yep, Same here. I could drop a Tanker in thier lap and they'd never see it.
I saw a post about this some had a fix sinsors .dat I think. but once agian I cant find the post



Dave's GWX 3 Combi 4 Mods V6
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM 2 Rubini's GWX 3 rocket fix
WB's USAM 1b GWX Campaign
Flat Sun Fix for GWX3
LifeBoats&Debris_v4
Rbs_SH4_effects_204f1
grey leathercrew skins
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
WAC MaGui for GWXv3 - 1360x768
Guys, again you have to adjust your last sensor.dat activated (should be the one in German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) to the GWX values! That’s why your crew is blind!

That’s very easy: deactivate all mods, open with S3D the sensor.dat of the mod, find the visual node, open it and put same values as GWX (to find GWX values, open data/library/sensors when all mods are deactivated)
Save and reactivate all mods ——> done
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