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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled? U-boat compilation is an essential installation to bring the game up to the required version 1.5 Peter
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#2 | |
Navy Seal
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M.E.P v6 M.E.P v6- VisualSensors for GWX3 GWX - Enhanced Damage Effects GWX - No Medals on Crew FM_NewInterior v2.1D LifeBoats&Debris_v4 depth charge noise - v2 - GWX damage texture 1.0 Ahnenerbe WideGui 1920 x 1080 Final GWX Turm Lights fix Rubini´s Underwater dust&plancton v1 Thomsen's Sound Pack V3.2cg RadioMessage - TypewritterOnly New zoom levels (for accurate Binocular and UZO) TMT v2 (GWX3 version) TKSS18 German U-Boats Compilation 1 TKSS18 German U-Boats Compilation 2 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX 20km MEP (UBoat compil sensors by Izgod) Izgod U-Boat Compilation Waterstream Fix Supplement to V16B1 (JSGME) Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.
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Last edited by Fifi; 07-28-18 at 03:19 PM. |
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#3 |
Navy Seal
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Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
![]() Not all of them, but many (90%) It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts ![]() Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back. Have to localize the faulty file inside ![]() ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags. Thought it was only to get SH5 sub. EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2. Because flags were inverted. Now back with GWX3 stock flags!
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Last edited by Fifi; 07-29-18 at 10:40 AM. |
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#4 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Has anyone provided a downloadable fix for the blind Type IX boats?
My feeble attempts at fixing them per Ivonov's instructions have been a failure. I'm sure others have found them instructive, but I am such a computer nob that I can't even open the file noted, much less modify it. I'm probably not alone in that regard. Anyway, If anybody has a fix I can install I sure would appreciate it. David I |
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#5 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Well my message above didn't get a response. Alas.
I am loath to install a mod that is not complete. That said, can the problem with the blind IX's be systems/other mods issue as so many other mods have? I'm kinda thinking about removing all my other mods, install and test the U-Boat Compilations and then add back my mods more or less one at a time. Any thoughts? |
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#6 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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The sound of cricket's chirping fills the room.
Doesn't matter, the mod crashes my system. David I |
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