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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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IA dds ?
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#2 |
Sea Lord
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Yeah
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#3 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@Hans, or any knowledgeable sailors,
Is there a mod that is WAC compatible that will stop ships floating above the horizon ? Like that in GWX. I would post a screenie to explain what I mean but unfortunately Ctrl F11 does not work ![]() Best regards Fubar |
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#4 |
Sea Lord
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MEP V6 and Optional - ShipVanishingHull for MEP v6
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Thanks mate
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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![]() ![]() https://www.subsim.com/radioroom/dow...o=file&id=1092 5)... please note this mod disables the Ctrl + F11 function, you must use PrtScr https://www.subsim.com/radioroom/sho...d.php?t=201592 |
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#7 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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I am trying Wac for the first time, but the patrol does not load. It becomes stuck in the loading image, with the red bar not going to the end.
Mods: Generic Mod Enabler - v2.5.0.150 [D:\SH3WAC\SH3Wac\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.0 Full_Interior O2-Gauges v2 M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6 - VisualSensors for WAC v5.2 WAC5.2 H.sie Supplement to V16B1 |
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