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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Swabbie
![]() Join Date: Jul 2014
Location: Netherlands
Posts: 6
Downloads: 13
Uploads: 0
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![]() F7 works fine, but F8 doesn't worked submerged or when surfaced. I started my save game from Memel multiple times but couldn't get it working. After starting a new Campaign Silent Running does work... I got the following TWoS mods enabled: Real Nav Food stocks Encrypted orders Advance verifier testing Start VIIB Reduc. Fires and Expl Incr Flooding Harbor Chimney Smoke Neutrals Illuminated Only... I just had another problem. I shot down the Gryf Miner, with my first two torpedo's since a few months, from 4km with only using rough estimated using the ROABF ![]() ![]() There was an auto save with the destroyer half dead, when loading that one the destroyer is completely alive and heading for me. I shoot another two torpedoes without measuring just guessing and I sunk the damn thing again ![]() I use TC128 and wait for the loading icon the disappear. Now it was time to had to my new base in Kiel. I start the engines and hear them but my boot keep laying completely still. I try to submerge and use the electrical engines but that also doesn't seem to work. What does happen is my boot leaking and dying almost instantly. Luckily this time I had a save after killing the destroyer. Was it SH3(GWX) that the crew was also celebrating the sinking of a ship or should I also hear it in TWoS? Thank you for the fun game vdr1981, it is real fun again. ![]() |
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#377 |
Navy Seal
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Did you do save/reload when you appeared in the bunker for the first time Nik05? What about generic patcher (step 2 from install instructions)?
TWoS is very stable and some of the problems you've described really shouldn't be present in correctly installed game. Regarding your request-no problems. ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#378 | |
Swabbie
![]() Join Date: Jul 2014
Location: Netherlands
Posts: 6
Downloads: 13
Uploads: 0
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How do I know if my patching has been done correctly? Should I reinstall the game and are there any configs I should delete as well? I think I will do a reinstall again. Last edited by Nik05; 08-05-19 at 04:08 AM. |
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#379 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#380 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#381 |
Argentinian Skipper
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Happy Times, December 1940, east of England coast. I meet a merchant, sunk it, a torpedo boat appears, it damage me before I crash dive.
Then...All (All!) the gauges of the 3D interiors became stuck....Nothing move.... The gauges in the UI (I tried with SH3 style and SH5 style), works as expected. What is this? Consequence of the light damage? I saved and reloaded, several times, and reinstalled all the game with 2.2.14 full version (previous 2.2.13 with pacth to 2.2.14), and the gauges remain stuck after 2 weeks of navigation. I touched TDW Patcher to put collateral damage out (the two patches required). Now I see the funkantenne is stuck in low position, and continues to rotate, over the lateral of the conning tower (living with that, but is lightly annoying). Is this a correlate of the damage received (the crew didn´t repaired the damages after 15 days). First patrol I see this. Only TWoS without Real Nav and Enigma, max. realism, and Rusted Glory skin. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#382 |
Navy Seal
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Known issue. That will sometimes happen when certain external equipment is damaged or destroyed, like radio or DF antenna for example. I'll try to trace this down and fix it in the future...Thanks.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#383 | |
Argentinian Skipper
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Many thanks. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#384 |
Navy Seal
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Yes, I was talking about stuck gauges. Hydrophones, if not completely destroyed, should work fine on next game reload
or when repaired.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#385 | |
Argentinian Skipper
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Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#386 | |
Swabbie
![]() Join Date: Jan 2019
Location: Poland
Posts: 6
Downloads: 156
Uploads: 0
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#387 | |
Swabbie
![]() Join Date: Jan 2019
Location: Poland
Posts: 6
Downloads: 156
Uploads: 0
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#388 |
Watch
![]() Join Date: Apr 2016
Location: UK
Posts: 27
Downloads: 131
Uploads: 0
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Hello,
I have just installed SH5 and thought i would try WoS mod. I have a clean unmodded copy at 1.20 Windows 10 x64 8GB RAM GTX1050 I installed the mod correctly with no errors, pointing it at my copied install (F:\Silent Hunter 5 Wolves of Steel) and it installed the mod no problem. I then installed the update, again no errors or anything. Finally I click the sh5.exe within the modded copy of the game and it simply loads the vanilla game and Uplay. I have tried this twice now from a fresh reinstall, and the same thing happens every time. No updated splash screen or anything to show the mod is installed. Can i not use this mod on a separate copy of the game? i wanted to keep a vanilla copy pristine in case i wanted to go back to it for some reason. I read on here someone else had the same issue and was told it was because he had not followed step 1 (which i have done and correctly told the mod where to install). Can anyone help me get this mod working as it sounds excellent but right now i am just thinking of uninstalling it and going back to SH3! ![]() Thank you for your time and i apologise in advance if this turns out to be some foolish action on my part! (which it probably is!). |
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#389 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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don't know if this will be a Bug
running Twos 2.2.14 (realnav/port smoke/encoded) Its 08/08/40 07:26 GMT just inserted an agent of the fatherland! in a next bay to the west of Londonderry. and exiting to the north west. came across a Intermediate Tanker (3500T) in a SSE/S course doing 11kts. setup and ready to loss a tin fish but then notice its flying the German flag !?!?! its in AM53 - 55' 56N/8' 2W (140km nor west of Londonderry). looks like it was making for Londonderry that cant be right - right ? . . .
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#390 |
Swabbie
![]() Join Date: Jul 2019
Posts: 11
Downloads: 10
Uploads: 0
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Hello.
The recognition manual (SOAN) disappears when I close it by x. This happens when the SOAN right page is on the depth bar. I suppose SOAN is hiding under the depth bar or goes far to the left because if SOAN above the depth bar, then a tail of SOAN remains (very small). Helps save/load. Does anyone know how to return it without save/load? While me using E to hide SOAN. Thanks. ver 2.0.9 with localization. Last edited by DasBootSim; 08-11-19 at 11:44 AM. |
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