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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#20 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Im excited about the release. If there is one thing I could suggest to the developers is to try and get the hunter hunted aspect in the game. The enemy needs to be intelligent, they need to feel like an adversary.
Its all about waiting below suface after an attack for you payback, waiting for that dreaded ping ringing throuout the boat, the intricate manouvers you have make to creep away. Descending down Dangerous depths with a creaking boat. Constant reports from hydrophone, etc etc. reparing leaks. these are the most immersive and intense moments of SH. Think Das Boot. What made that film so immersive. If you guys could model some of this game play along with this awesome management and uboat system details you have now, you will have a big hit |
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