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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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![]() Quote:
since its not a binary thing, where games are either 'sim or arcade', modern games are typically way WAY more complicated than many legacy examples of either. honestly the term 'arcade' is so out dated, to me it doesn't really mean anything now when applied to modern games. There are few modern PC /console games that play like an Arcade - in the Street fighter II/ Daytona USA/Time Crisis sense of the word. Even 'simulation' is misleading, since simulators only simulate the aspects deemed important enough to be simulated, the trade off is that everything else is a mishmash and given little to no care. e.g silent hunter 3/4/5, might take care to accurately simulate a torpedo launch, but if you get rammed by a another ship, - well its 'like an arcade' your boat just bounces off and appear to be intact like it was carved out of solid titatium, the watch crew still have their feet glued to the conning tower, still peering though their binoculars as if absolutely nothing happened. hell, GTA 5 provides a better 'simulation' of a collision than Silent Hunter does. So it really depends what parts of a game you are looking at, my theory is that if the parts we think deserved the most attention, got that level of attention then, 'its a sim' if they didn't then 'its arcade'. Truth is, 'Arcades' and 'Sims' are more or less history at this point -And alot of the references to them in modern games is just meaningless indervidual perception. Last edited by JU_88; 04-22-19 at 03:57 PM. |
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