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Old 04-19-19, 04:42 PM   #22
Pisces
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Even the AOB wasn't that much off, I think it was around 105 port. But it did account for the 2nd torpedo to hit near the bow.

I suspect the devs introduced a similar mistake as SH3 had. In SH3 when switching between selected torpedo tubes the gyro angle was not recomputed for the different torpedo speed. You had to set the speed switch to correct.

Here were 2 different torpedoes in the tubes (type 1 G7a and type 2 G7e), but fired at the same time as torpedo speed 30 km/h (1st switch below torpedo tubes). You can see on the overview map that the first torpedo was well in front of the 2nd. Later in the video, after the impact of #2 you can see that the first torpedo was about half as far. Which suggests that it moved with it's maximum speed. It's hard to tell at what lead angle this was fired to. But it sure passed ahead of the target.

Now the question is, can we call this a bug, or a PEBPAC. Did the user need to set the speed selector switch before firing?
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Last edited by Pisces; 04-19-19 at 04:53 PM.
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