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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
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Uboat participated in many different types of missions. Not just patrols. It's possible they did dives. This is just the demo so I think it's ok for now. I want to know how to get historical flags!
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#17 | |
Eternal Patrol
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All that said, it still looks like fun and I'm still thinking about getting it.
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#18 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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My site downloads: https://ricojansen.nl/downloads |
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#19 | |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
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Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving). |
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#20 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Yeah the diver & looting thing got a bit of flak on the steam forums too, since its not too historical, but IMO its no big deal as its a really tiny part of the game.
Plus You don't HAVE to do it if you don't want to. |
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#21 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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Ive been checking out this guys streams (TMTC) he posts on You Tube (https://www.youtube.com/channel/UC6P...Chp7vPaUA9shmw) for the game and his latest video (its a long one) covers some convoy action.
Game seems to me as a SH3 player to simplistic in areas but I still like the potential it could have and also there not pretending to be the replacement for SH so accepting the game as it is and the potential its got is where Im at. Defo want to buy and play with myself and feel it could be a great game to revitalize the subsim genre of games and also the devs do say that they will be making it mod friendly so that as we know can take a game from good to great. ![]() |
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#22 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
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#23 |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
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#24 | |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
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#25 | |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
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A 1939 scenario where your u-boat attempts to abide by prize regulations to secure an important piece of intel is far more plausible, and actually tells a story that fits in the history of the war, while allowing scope for some dramatic exaggeration that doesn't cross the line into absurdity. Obviously it doesn't make or break the game, but it certainly sets an odd tone. |
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#26 |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
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Hm, I don't know...I like it. The mission begins BEFORE the beginning of hostilities between the United Kingdom and Germany. Also, the ship has run aground according to the tutorial description, so it does not lie in deep in the water. If the German Abwehr knows there was something valuable aboard, I think it is absolutely fine to send out a small submarine that most likely nobody would be able to properly identify in the dark of night and try to salvage SOMETHING.
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#27 | ||
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
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Devs need to decide if tone of game is Kelly's Heroes or Das Boot. I'm getting a distinct sense of split personality from recent vids. Anyways, real history can be just as dramatic, e.g.: Quote:
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#28 | |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
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I love all of the SH versions but I like that the missions here can vary, as shown in the streams, even though it might not be historically correct. UBOAT is not advertised as Sim, so if the devs like their vision, they should follow it. You know Hardcoresim players like us can`t pretend to much otherwise the game will not appeal to more casual players. If it will be easy to mod I am more than confident that some modders will make it more historically correct, harder and more simbased. |
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#29 | |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
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Dealing with the difficult and sometimes inconsistent orders from BdU regarding observation of prize rules and risking your crew to board ships is a real challenge consistent with the tone of Das Boot or This War of Mine (I believe the devs have directly compared their game to both). Diving for treasure or blowing the cook's brains out for burning eggs (with no apparent consequences!) is not. This is not a simulation criticism, but a story-telling criticism. Last edited by AKD; 04-16-19 at 10:30 AM. |
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#30 | |
Eternal Patrol
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![]() I'm glad I'm abiding by the rules.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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