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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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#2 |
Born to Run Silent
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This looks like a game you can spend many hours enjoying.
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SUBSIM - 26 Years on the Web |
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#3 |
Stowaway
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Thanks for posting this video. Very informative.
![]() It's at the top of my list now. |
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#4 |
Growing Old Disgracefully
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Looking forward to this release at the end of the month although I am not aware of what the price is going to be?
Like Wolfpack this an in depth sim and quite complex. I like the idea that in 2019 there will be 2 up to date sims, currently catering for the multi player and single player. The YouTube tutorial has been very useful and I thank you for that Taff rather than just the over views that have been available to date. It will be useful to see a range of different tutorials as to how the different processes work. I was hoping that there would be a pdf tutorial which would explain some of the relevant features. This is something that Wolfpack has done ahead of its release. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 |
Torpedoman
![]() Join Date: Apr 2003
Posts: 113
Downloads: 3
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I'm so jealous of those who get 1st crack at this one! It looks so awesome! DEVELOPMENT TEAM, PLEASE MAKE THIS GAME AVAILABLE ON A MAC OR CONSOLE FOR THOSE OF US THAT DON'T "PC" ANYMORE! PLEASE PLEASE PLEASE!
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Another video, from right after the NDA got lifted:
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#7 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Yesterday’s video from one of these beta’s said there is no manual TDC.
Searched the forum; no results. Anyone have clarification? Last edited by Elphaba; 04-11-19 at 01:16 PM. |
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#8 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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It's semimanual, you collect data using stadimeter, set AOB, you use watch to define the speed and you identify the target by using the ship identification book. When you collect all these data you can launch torpedoes
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#9 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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And you probably will have possibility to use periscope divisions to define all parameters to launch torpedo according periscope 's heading (works on short distance only 450 -850 m). It's not implemented yet but Marek said that it's short time work to make this feature available. He asked to remind him about it 2 weeks before release
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#10 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
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Ok, well, that's better than what I've seen.
The player just clicked a button and then a bar slowly filled up, and when full it signalled that the solution was complete and he just flooded a tube and clicked fire. No grey matter involved. ![]() I'm guessing it's an option? Or was it because he was in a 'tutorial' of some kind? |
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#11 |
Eternal Patrol
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Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.
Negative: Nice looking bow wake, but no propeller wake? That just looks wrong. While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me. The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did. Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon. Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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Yeah Ive seen Tafts video on Yt and also the 3 streams from above mentioned TMTC channel.
Lots to love and hope for and as mentioned still very much in development. One thing Im not keen on is the research function and how thats implemented. But still looking forward to seeing how it goes and tempted to buy for sure. |
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#13 | |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
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#14 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
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I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.
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#15 | |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
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What we know is that the game will not be really a Sim. I am confident that modders will make it more simbased. :-) Last edited by italianmarine; 04-12-19 at 05:01 AM. |
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