SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-11-19, 06:07 PM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-12-19, 02:01 AM   #2
Parkera
Gunner
 
Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
Icon14

Yeah Ive seen Tafts video on Yt and also the 3 streams from above mentioned TMTC channel.

Lots to love and hope for and as mentioned still very much in development. One thing Im not keen on is the research function and how thats implemented.

But still looking forward to seeing how it goes and tempted to buy for sure.
Parkera is offline   Reply With Quote
Old 04-12-19, 02:47 AM   #3
italianmarine
A-ganger
 
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.
italianmarine is offline   Reply With Quote
Old 04-12-19, 02:50 AM   #4
Parkera
Gunner
 
Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by italianmarine View Post
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.
Parkera is offline   Reply With Quote
Old 04-12-19, 02:58 AM   #5
italianmarine
A-ganger
 
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Parkera View Post
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.
ok regarding this, I don`t know if it was really possible from an U-boat and if it was historically correct.

What we know is that the game will not be really a Sim. I am confident that modders will make it more simbased. :-)

Last edited by italianmarine; 04-12-19 at 05:01 AM.
italianmarine is offline   Reply With Quote
Old 04-12-19, 04:27 AM   #6
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Uboat participated in many different types of missions. Not just patrols. It's possible they did dives. This is just the demo so I think it's ok for now. I want to know how to get historical flags!
bstanko6 is offline   Reply With Quote
Old 04-12-19, 04:28 PM   #7
AKD
Watch
 
Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Parkera View Post
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.
From what I saw in the videos, it is so implausible as to be downright silly. Not sure what it adds at all. Would much rather see boarding a disabled ship, seizing intel, scuttling the ship with explosive charges (something else to acquire and manage in port) then having to make a decision on what to do with the crew (allow to leave in boats, capture, or kill) with different consequences.

Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving).
AKD is offline   Reply With Quote
Old 04-13-19, 05:26 AM   #8
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Yeah the diver & looting thing got a bit of flak on the steam forums too, since its not too historical, but IMO its no big deal as its a really tiny part of the game.
Plus You don't HAVE to do it if you don't want to.
JU_88 is offline   Reply With Quote
Old 04-13-19, 05:32 AM   #9
Parkera
Gunner
 
Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
Default

Ive been checking out this guys streams (TMTC) he posts on You Tube (https://www.youtube.com/channel/UC6P...Chp7vPaUA9shmw) for the game and his latest video (its a long one) covers some convoy action.

Game seems to me as a SH3 player to simplistic in areas but I still like the potential it could have and also there not pretending to be the replacement for SH so accepting the game as it is and the potential its got is where Im at.
Defo want to buy and play with myself and feel it could be a great game to revitalize the subsim genre of games and also the devs do say that they will be making it mod friendly so that as we know can take a game from good to great.
Parkera is offline   Reply With Quote
Old 04-16-19, 03:29 AM   #10
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by AKD View Post
From what I saw in the videos, it is so implausible as to be downright silly. Not sure what it adds at all. Would much rather see boarding a disabled ship, seizing intel, scuttling the ship with explosive charges (something else to acquire and manage in port) then having to make a decision on what to do with the crew (allow to leave in boats, capture, or kill) with different consequences.

Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving).
Well, German submarines DID carry such suits. So it is not entirely unrealistic, though actually using them was pretty rare. They were actually intended for hull repairs at sea, but sometimes used for other stuff. I know of at least one case where a sub lost a torpedo and as they were in very shallow waters, the diver went down, attached a chain and they got it back up.
Hjalfnar is offline   Reply With Quote
Old 04-16-19, 08:09 AM   #11
AKD
Watch
 
Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Hjalfnar View Post
Well, German submarines DID carry such suits. So it is not entirely unrealistic, though actually using them was pretty rare. They were actually intended for hull repairs at sea, but sometimes used for other stuff. I know of at least one case where a sub lost a torpedo and as they were in very shallow waters, the diver went down, attached a chain and they got it back up.
It's not the diving suit itself (and it would be perfectly reasonable for a u-boat crew to use such to effect repairs in certain conditions), but the scenario of its use that is absurd.

A 1939 scenario where your u-boat attempts to abide by prize regulations to secure an important piece of intel is far more plausible, and actually tells a story that fits in the history of the war, while allowing scope for some dramatic exaggeration that doesn't cross the line into absurdity.

Obviously it doesn't make or break the game, but it certainly sets an odd tone.
AKD is offline   Reply With Quote
Old 04-16-19, 08:20 AM   #12
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by AKD View Post
Obviously it doesn't make or break the game, but it certainly sets an odd tone.
Hm, I don't know...I like it. The mission begins BEFORE the beginning of hostilities between the United Kingdom and Germany. Also, the ship has run aground according to the tutorial description, so it does not lie in deep in the water. If the German Abwehr knows there was something valuable aboard, I think it is absolutely fine to send out a small submarine that most likely nobody would be able to properly identify in the dark of night and try to salvage SOMETHING.
Hjalfnar is offline   Reply With Quote
Old 04-12-19, 02:03 PM   #13
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by italianmarine View Post
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.
Thanks for the explanation. I didn't realize it was aground. When I say "not realistic" I have to answer with another question: How many u-boats looted sunken ships? Did u-boats carry diving suits? If the answer to either of those is "no" then it's not realistic at all.

All that said, it still looks like fun and I'm still thinking about getting it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-12-19, 04:06 PM   #14
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
...
Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

...
Rule of subsims: No submarine game shall ever be released, ... without complaints made about the propeller modelling.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 04-13-19, 09:58 AM   #15
Elphaba
Neptune's daughter
 
Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
Rule of subsims: No submarine game shall ever be released, ... without complaints made about the propeller modelling.
Or flags.
Elphaba is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.