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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.
Negative: Nice looking bow wake, but no propeller wake? That just looks wrong. While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me. The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did. Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon. Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.
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#2 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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Yeah Ive seen Tafts video on Yt and also the 3 streams from above mentioned TMTC channel.
Lots to love and hope for and as mentioned still very much in development. One thing Im not keen on is the research function and how thats implemented. But still looking forward to seeing how it goes and tempted to buy for sure. |
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#3 | |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
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#4 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.
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#5 | |
A-ganger
![]() Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
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What we know is that the game will not be really a Sim. I am confident that modders will make it more simbased. :-) Last edited by italianmarine; 04-12-19 at 05:01 AM. |
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#6 |
Admiral
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Uboat participated in many different types of missions. Not just patrols. It's possible they did dives. This is just the demo so I think it's ok for now. I want to know how to get historical flags!
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#7 | |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
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Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving). |
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#8 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Yeah the diver & looting thing got a bit of flak on the steam forums too, since its not too historical, but IMO its no big deal as its a really tiny part of the game.
Plus You don't HAVE to do it if you don't want to. |
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#9 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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Ive been checking out this guys streams (TMTC) he posts on You Tube (https://www.youtube.com/channel/UC6P...Chp7vPaUA9shmw) for the game and his latest video (its a long one) covers some convoy action.
Game seems to me as a SH3 player to simplistic in areas but I still like the potential it could have and also there not pretending to be the replacement for SH so accepting the game as it is and the potential its got is where Im at. Defo want to buy and play with myself and feel it could be a great game to revitalize the subsim genre of games and also the devs do say that they will be making it mod friendly so that as we know can take a game from good to great. ![]() |
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#10 | |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
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#11 | |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
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A 1939 scenario where your u-boat attempts to abide by prize regulations to secure an important piece of intel is far more plausible, and actually tells a story that fits in the history of the war, while allowing scope for some dramatic exaggeration that doesn't cross the line into absurdity. Obviously it doesn't make or break the game, but it certainly sets an odd tone. |
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#12 |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
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Hm, I don't know...I like it. The mission begins BEFORE the beginning of hostilities between the United Kingdom and Germany. Also, the ship has run aground according to the tutorial description, so it does not lie in deep in the water. If the German Abwehr knows there was something valuable aboard, I think it is absolutely fine to send out a small submarine that most likely nobody would be able to properly identify in the dark of night and try to salvage SOMETHING.
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#13 | |
Eternal Patrol
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All that said, it still looks like fun and I'm still thinking about getting it.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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My site downloads: https://ricojansen.nl/downloads |
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#15 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
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