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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Watch
![]() Join Date: May 2018
Posts: 24
Downloads: 14
Uploads: 0
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Really? I could've sworn it was one of my crewmen playing drumsticks on my reserve torps. XD Regarding that TC bug, I wouldn't be surprisesd if sh5 also had some of it. I tend to reset TC back to 1x by going over the threshold for a sec. You do get 64x for a sec. Anywaaaaaays ![]() |
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#2 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
Uploads: 0
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One thing I've found - don't know if it'll be of any help to anyone, but still - is the importance of "silent running". Even if you're crawling along at 1kt (or even stopped) at 240m, with no reloading or damage or anything going on...if you haven't pressed that pesky Z key (by default), you might as well have a brass band on board, piped up to any and all nearby escorts. For all I know, that's what they're doing...*unless* you specifically tell them not to.
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#3 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Silent Running doesn't help me very much. It helps before you are detected the first time, and you need to switch off Battlestation command. Once you are detected, I find that silent running is useless, it doesn't make any difference, I have tested this with all activated enemy detection cones: They don't get smaller (tested with IRAI 0.41, but in TWoS this may have been tweaked differently.) |
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