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Old 06-07-19, 04:23 PM   #1
jonny_bass26
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One thing I've found - don't know if it'll be of any help to anyone, but still - is the importance of "silent running". Even if you're crawling along at 1kt (or even stopped) at 240m, with no reloading or damage or anything going on...if you haven't pressed that pesky Z key (by default), you might as well have a brass band on board, piped up to any and all nearby escorts. For all I know, that's what they're doing...*unless* you specifically tell them not to.
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Old 06-07-19, 06:13 PM   #2
XenonSurf
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Quote:
Originally Posted by jonny_bass26 View Post
One thing I've found - don't know if it'll be of any help to anyone, but still - is the importance of "silent running". Even if you're crawling along at 1kt (or even stopped) at 240m, with no reloading or damage or anything going on...if you haven't pressed that pesky Z key (by default), you might as well have a brass band on board, piped up to any and all nearby escorts. For all I know, that's what they're doing...*unless* you specifically tell them not to.

Silent Running doesn't help me very much. It helps before you are detected the first time, and you need to switch off Battlestation command. Once you are detected, I find that silent running is useless, it doesn't make any difference, I have tested this with all activated enemy detection cones: They don't get smaller (tested with IRAI 0.41, but in TWoS this may have been tweaked differently.)
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