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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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![]() "Double agent" on your boat is probably your sound signature. I don't know why is so hard to understand that enemy warships have hydro capabilities as well...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 07-18-18 at 09:58 PM. |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I remember in SH1 the patrol ships had the tactic to shut down their engines and wait for you on the surface, also to go away from you at some speed and return at max speed
![]() For knowing what they do exactly in SH5 one can put all contacts and sonar cones on in the TAI with the Option Editor. I did so a month ago and even then it was a hard time to evade... |
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#3 |
Nub
![]() Join Date: Apr 2018
Posts: 3
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Thanks for the replies guys. I'm guessing the best defence as always is to avoid being detected at all!
The thing about the escorts communicating sounds right. As one or two of them do DC runs there always seems to be at least one standing off almost standing still. Guess he is listening and then redirecting the other boats. In regards to my noise signature I have two questions. 1. Is the thermocline modelled in SH5 and if so at what depth would I find it at in various areas? 2. Could minor damage to my boat cause extra noise? |
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#4 | |||
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Helmsman
![]() Join Date: Jul 2014
Posts: 109
Downloads: 73
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just go as deep as you can and move at most 1knot per hr lol
although i dont use WOS regularly but this tactic generally seem to work alternatively just stay still and only surface for oxygen at night before going back down there were a couple of times whereby i surfaced and sailed away from destroyers at night at full speed though.... |
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Oh and:
I think all SH games have a weird behavior: Avoid going at high TC if you hide, if you go x16 or x32 you are fine, but go higher and destroyers will 'magically' detect you and comming towards you from nowhere... Happens mainly if you are damaged already. In SH1, SH3 this applies. In SH5 I don't know, I haven't tested it fully yet. |
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#7 | |
Helmsman
![]() Join Date: Jul 2014
Posts: 109
Downloads: 73
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#8 | ||
Watch
![]() Join Date: May 2018
Posts: 24
Downloads: 14
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Really? I could've sworn it was one of my crewmen playing drumsticks on my reserve torps. XD Regarding that TC bug, I wouldn't be surprisesd if sh5 also had some of it. I tend to reset TC back to 1x by going over the threshold for a sec. You do get 64x for a sec. Anywaaaaaays ![]() |
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#9 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
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One thing I've found - don't know if it'll be of any help to anyone, but still - is the importance of "silent running". Even if you're crawling along at 1kt (or even stopped) at 240m, with no reloading or damage or anything going on...if you haven't pressed that pesky Z key (by default), you might as well have a brass band on board, piped up to any and all nearby escorts. For all I know, that's what they're doing...*unless* you specifically tell them not to.
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#10 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Silent Running doesn't help me very much. It helps before you are detected the first time, and you need to switch off Battlestation command. Once you are detected, I find that silent running is useless, it doesn't make any difference, I have tested this with all activated enemy detection cones: They don't get smaller (tested with IRAI 0.41, but in TWoS this may have been tweaked differently.) |
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