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Old 03-27-18, 01:06 PM   #1
Niume
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Glad to see some action in this thread. Though i barely understand whats going on but I must say keep going!
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Old 03-27-18, 01:40 PM   #2
Snow Rose
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Love it. Always was a big complaint that They use unrealistic ASW in the game.
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Old 03-27-18, 02:11 PM   #3
gap
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Quote:
Originally Posted by Snow Rose View Post
Love it. Always was a big complaint that They use unrealistic ASW in the game.
What is worse in my opinion, is the ludicrusly small number of weapons and ammo types featured in stock game. With such a limited stock of weapons available, is difficult simulating in a realistical way the evolution of ASW warfare throughout the war. I think this is the main pro of padi's mod
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Old 03-28-18, 10:05 PM   #4
Slyguy3129
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I suppose this doesn't work with GWX3?
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Old 03-29-18, 03:07 AM   #5
padi
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Quote:
Originally Posted by Slyguy3129 View Post
I suppose this doesn't work with GWX3?


No, because of a big bug in GWX I can't create a working mod for it.
The ships would only carry the early Mark VII/Mark 6 DCs and not the advanced ones.

@all:

After playing WAC for some hours I'm really impressed by the mod and I'm working on a version for it.
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Old 03-29-18, 04:11 AM   #6
gap
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Quote:
Originally Posted by padi View Post
No, because of a big bug in GWX I can't create a working mod for it.
The ships would only carry the early Mark VII/Mark 6 DCs and not the advanced ones.
What bug?

Quote:
Originally Posted by padi View Post
After playing WAC for some hours I'm really impressed by the mod and I'm working on a version for it.
Maybe I am overseeing something obvious, but to the the best of my understanding there is not reason for this mod being compatible/uncompatible with one particular mod configuration. Only damage levels (hit points) might need some finetunigs from one supermod to the other, due to different U-boat (and ASW escorts) damage settings
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Old 03-29-18, 04:17 AM   #7
padi
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Quote:
Originally Posted by gap View Post
What bug?







Maybe I am overseeing something obvious, but to the the best of my understanding there is not reason for this mod being compatible/uncompatible with one particular mod configuration. Only damage levels (hit points) might need some finetunigs from one supermod to the other, due to different U-boat (and ASW escorts) damage settings


The bug is that due to an error in the mission editor the ships are driving with 1939 equipment for the whole war...

The mod isn't compatible with other mods because I had to change the .eqp-file of any included ship, so the new DCs really work.
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