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Old 08-28-17, 10:50 AM   #18
Rockin Robbins
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Join Date: Mar 2007
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Quote:
Originally Posted by gumbeauregard View Post
I can't help you if you don't understand the math behind the true zero gyro angle shot.


Okay, pal, conversation over. You're not worth my time. Everybody on this board understands that I have an intimate knowledge of trigonometry and VALID methods of targeting torpedoes with a submarine. Yours is INVALID. Doesn't work. Can't work because you are ignoring crucial elements of the very definition of a target solution.

Much worse than those who can't be helped is those who are so deluded that they WON'T be helped. You're like talking to a flat earther.

Oh, the Dick O'Kane method IS NOT a zero gyro method. It's a close enough to zero gyro not to matter method. There is no guessing in the Dick O'Kane method at all, not even a LITTLE bit. Hundreds have used the Dick O'Kane method to become great shots with manual targeting who failed previously with other methods. Then the Dick O'Kane method, PROPERLY UNDERSTOOD, helps you to understand other valid methods. Yours is not one of those.


THAT's a valid targeting method.


THAT's a valid targeting method. By the way this is a true zero bearing attack method without all your mumbo-jumbo and invalid assumptions. Trig tables need not apply.

Quote:
Originally Posted by gumbeauregard
The only information required for a zero gyro angle firing solution is the target speed and the torpedo speed. You generate a firing bearing from these two numbers.
Anything built on that statement is a totally invalid targeting method and I advise any new players seeking to learn to ignore anything you've said in this thread.

Last edited by Rockin Robbins; 08-28-17 at 11:24 AM.
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