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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#21 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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Thanks Herr Kaulen, installing it to jsgme now.
![]() My Mod List as follows: Generic Mod Enabler - v2.6.0.157 [C:\Games\SilentHunterIII\MODS] S3H-H.sie-Patch-V16B1 M.E.P v6 M.E.P v6 - VisualSensors for GWX3 with Anvart's FUMO mod- german uboats compilation overwrites but I believe I have right one to work in conjuction Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 KB's Diesel Sound Mod OLC's Modified Searchlight Beams for GWX3 Realistic contacts with Sub icons Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 Sh3_volumetric_clouds&fog_V2.2 TorpedoTubesFfireFinal vGW WB's Mission Orders Lite v1.1 Rbs1_SH4_Effects_GWX_30_71 Additional Depth Charges v1.0 (GWX3)- overwrites Sh4 effects but only type of depth charges on escorts TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX GWX - Integrated Orders- I understand this overwrites some commands in relation to raising radar but I need messages coming in because I use wolfpack mod part of h.sie MFM-Improved Patch_compat_GWX_IntOrders- to get integrated orders to work with flag and shift-v command integrated in uboats compilation Fire light fix for Rbs1_SH4_Effects_GWX_30_71 Do you guys see anything wrong with this order? Last edited by kyle9154; 07-26-17 at 07:31 AM. |
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