SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-26-17, 08:28 AM   #1
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
I have no idea how an actual DC explosion would look like, but from the following video we can make ourselves an idea of what an underwater explosion seen with the naked eye looks like, compared to what can be seen at slow motion:



The slow motion reveals an expansion phase followed by a compression phase, both accompanied by a "ball of fire"; the sequence ends with a second, smaller, expansion. Everything happens way too quickly for the human eye to register the full sequence though. At least for the type of explosion show in the video, all you can see at normal speed is a cloud of bubbles popping out from the center of the explosion and then disappearing
Amazing, that's ... beautiful ! And exactly the kind of info i was looking for !

And BTW, these guys are funny !
  Reply With Quote
Old 07-26-17, 08:42 AM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Amazing, that's ... beautiful ! And exactly the kind of info i was looking for !
I am glad it helped

Quote:
Originally Posted by Kendras View Post
And BTW, these guys are funny !
Those goggles and white coats kill me LMAO
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 07-26-17, 03:34 PM   #3
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
gear

Quote:
Originally Posted by LGN1
Hi Kendras,

would you mind telling me how you did the fire light effect? I would like to add it to my personal files because it's a great work!

Best, LGN1
1. In particles.dat, find the nodes #Fire_big and #Fire_small : for each there is a new child node called "light" which contains a ParticleGenerator controller and a WaterInteraction controller.

- the ParticleGenerator controller will create a light effect with a light node contained in Materials.dat

- the WaterInteraction controller is necessary to stop the light as soon as the fire is underwater.


2. In Materials.dat, find the light node called "Light - fire" : this is the "object" used as a particle by the ParticleGenerator in particles.dat


That's all !


  Reply With Quote
Old 07-27-17, 02:14 PM   #4
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Kendras,

thanks a lot for your help and the explanation
Do you have an idea what might be the problem here:

http://www.subsim.com/radioroom//sho...&postcount=164

Best, LGN1
LGN1 is offline   Reply With Quote
Old 07-27-17, 02:27 PM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by LGN1 View Post
Do you have an idea what might be the problem here:

http://www.subsim.com/radioroom//sho...&postcount=164
Is the problem mentioned in this post still occuring in Rbs1_SH4_Effects_GWX_30_71 ?
  Reply With Quote
Old 07-27-17, 03:16 PM   #6
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Yes, somehow the additional DC particle generator modifies/influences the other particle generators

Best, LGN1
LGN1 is offline   Reply With Quote
Old 07-27-17, 03:49 PM   #7
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Try to set NoDeleteChildren as 'False' instead of 'True' in FastParticleGenerator of Smoke Big (child node of Fire Big node).
  Reply With Quote
Old 08-29-17, 11:56 AM   #8
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

I found a way to solve the issue:

http://www.subsim.com/radioroom/show...&postcount=165

Best, LGN1
LGN1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.