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#1 | |
Stowaway
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![]() And BTW, these guys are funny ! ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() Those goggles and white coats kill me LMAO ![]() |
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#3 | |
Stowaway
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- the ParticleGenerator controller will create a light effect with a light node contained in Materials.dat - the WaterInteraction controller is necessary to stop the light as soon as the fire is underwater. 2. In Materials.dat, find the light node called "Light - fire" : this is the "object" used as a particle by the ParticleGenerator in particles.dat That's all ! ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi Kendras,
thanks a lot for your help and the explanation ![]() Do you have an idea what might be the problem here: http://www.subsim.com/radioroom//sho...&postcount=164 Best, LGN1 |
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#5 | |
Stowaway
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#6 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Yes, somehow the additional DC particle generator modifies/influences the other particle generators
![]() Best, LGN1 |
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#7 |
Stowaway
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Try to set NoDeleteChildren as 'False' instead of 'True' in FastParticleGenerator of Smoke Big (child node of Fire Big node).
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#8 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
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Hi,
I found a way to solve the issue: http://www.subsim.com/radioroom/show...&postcount=165 Best, LGN1 |
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