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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
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The most sonar can do is provide an estimation whether the target is above or below the layer. Analyzing accurate depth is not possible.
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#2 | |
Gefallen Engel U-666
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TYCZYW!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-15-17 at 01:47 PM. |
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#3 | |||
Electrician's Mate
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In all actuality, the only way to determine if the noise source is above or below the layer (if there is one) is to see if the noise source has a higher Signal to Noise Ratio (SNR) when you are above the layer then below it. Own ship has to do a depth excursion.... You cannot determine the actual depth. Its really only 'is the contact above or below the layer'. If there is no layer, then you cannot determine what target depth is. |
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#4 |
Electrician's Mate
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To follow up and clarify this '3D'.
Submarine sonar systems determine not just the bearing (angle in the X axis) of the energy source but also the angle in the Y-axis. This is accomplished by Beam-forming. You can read about it here in a unclassified PDF. http://www.dtic.mil/dtic/tr/fulltext/u2/a250189.pdf |
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#5 | |
Swabbie
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No one in the 60s or 80s used vertical angles for anything. All displays were strictly bearing. Vertical info was inferred from layers or operational. Edit: the earliest spherical array beamforming was done by connecting each transducer to a physical spherical set of contacts with a cap-like receiver that fit over it. You physically maneuvered the cap to where the signal was strongest. The cap was constructed so that the center contacts had a delay on them, with the delay dropping to zero at the edges [I think that's right, but if it isn't then it's the other way], so that what you were doing was finding where the signals matched what a sound wave would do as it passed over the spherical array. Last edited by TigerDude; 07-18-17 at 06:32 PM. |
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#6 | |
Samurai Navy
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#7 |
Swabbie
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#8 |
A-ganger
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Not correct. In the mid 60s, the BQQ-5 series and the BQQ-6 were both developed, both of which had spherical arrays. Early versions of the Q-5 did use a system like you described for it's analog trackers, though it's digital ones were done purely by the system itself. Regardless, both of these systems (or their immediate predecessors, where the tech was developed) were deployed in time for the time frames of this game, and both have decent D/E (depression/elevation) coverage in addition to the 360 degree azimuthal coverage.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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#9 | |
Swabbie
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#10 |
Electrician's Mate
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I'll chime in here as the older guy and used the older systems.
BQQ-5B had two analog broadband trackers. Tracker Alpha and tracker Bravo. They each had an exact mechanical representation of the sphere (they were about 2.5ft diam), called a Compensator. The sonar operators had to clean these two compensators each day. The Q5B also had two digital (non-compensated) trackers, Tracker Charley and tracker Delta. The beamformer would scan the entire sphere for incoming energy in under 1 second, (I know the actual time.....), and display the result on the display. You also have an audio cursor, which allows the operator to listen to what ever they want to. This is that sonar by trackball that was mentioned. An average or better broadband operator can just listen to a contact and give you a good id... merchant, trawler, warship, submarine. Sometimes in seconds. There are other things they can do aurally but I will not get into that here. |
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#11 | |
A-ganger
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You are also making the assumption that the sound path is not having any interactions with the surface or bottom. Even if they don't, you have no way of knowing where along the path the actual origination point is, since range is always an estimate, no matter how good your solution is. But since, in most cases, all sound is going to have at least one surface/bottom interaction, it becomes impossible to determine depth at all. There's even more factors involved, but that's the Cliff Notes version.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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