![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() |
![]()
I think it all depends whether your sonar can get a 3d bearing or not.
If yes, then you don't even need to calculate it separately. Just do a simple trigonometry once you know your target's position. If no, then things get a little bit more complicated. |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
|
![]()
Considering how sound propagates in water and that sound waves that are received from the lower hemisphere might still originate from a source above you, shouldn't it be extremely hard to determine target depth?
|
![]() |
![]() |
![]() |
#3 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
|
![]() Quote:
I'd have to find it but one of the manuals for the Mk 37 torpedo basically says since you're probably not going to know your target's depth here's how to bracket with three staggered torpedoes, one shallow (60-300) , one medium (300-700) and one deep (700 and beyond). My limited understanding of the matter though, when thermoclines are involved and the contact is localized, its usually enough to figure out "above or below the layer" and set the weapon for that approx depth (shallower or deeper than the layer) and let it do its work.
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Mar 2012
Posts: 11
Downloads: 209
Uploads: 0
|
![]()
Estimating depth is just that. An estimate. But you can usually get a ballpark idea from context, such as acoustic conditions, weather, geography, Intel, time of day, mission, etc.
Unfortunately, no video game is going to be able to give you all the context you would have in real life to figure it out for yourself so the game just gives you the info. |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Oct 2013
Posts: 44
Downloads: 5
Uploads: 0
|
![]()
The most sonar can do is provide an estimation whether the target is above or below the layer. Analyzing accurate depth is not possible.
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Gefallen Engel U-666
|
![]()
TYCZYW!
![]() ![]() ![]() Quote:
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-15-17 at 01:47 PM. |
|
![]() |
![]() |
![]() |
#7 | |||
Electrician's Mate
![]() |
![]() Quote:
Quote:
Quote:
In all actuality, the only way to determine if the noise source is above or below the layer (if there is one) is to see if the noise source has a higher Signal to Noise Ratio (SNR) when you are above the layer then below it. Own ship has to do a depth excursion.... You cannot determine the actual depth. Its really only 'is the contact above or below the layer'. If there is no layer, then you cannot determine what target depth is. |
|||
![]() |
![]() |
![]() |
|
|