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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
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Considering how sound propagates in water and that sound waves that are received from the lower hemisphere might still originate from a source above you, shouldn't it be extremely hard to determine target depth?
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#2 | |
Sonar Guy
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I'd have to find it but one of the manuals for the Mk 37 torpedo basically says since you're probably not going to know your target's depth here's how to bracket with three staggered torpedoes, one shallow (60-300) , one medium (300-700) and one deep (700 and beyond). My limited understanding of the matter though, when thermoclines are involved and the contact is localized, its usually enough to figure out "above or below the layer" and set the weapon for that approx depth (shallower or deeper than the layer) and let it do its work.
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#3 |
Swabbie
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Estimating depth is just that. An estimate. But you can usually get a ballpark idea from context, such as acoustic conditions, weather, geography, Intel, time of day, mission, etc.
Unfortunately, no video game is going to be able to give you all the context you would have in real life to figure it out for yourself so the game just gives you the info. |
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#4 |
Sailor man
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The most sonar can do is provide an estimation whether the target is above or below the layer. Analyzing accurate depth is not possible.
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#5 | |
Gefallen Engel U-666
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TYCZYW!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-15-17 at 01:47 PM. |
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#6 | |||
Electrician's Mate
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In all actuality, the only way to determine if the noise source is above or below the layer (if there is one) is to see if the noise source has a higher Signal to Noise Ratio (SNR) when you are above the layer then below it. Own ship has to do a depth excursion.... You cannot determine the actual depth. Its really only 'is the contact above or below the layer'. If there is no layer, then you cannot determine what target depth is. |
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#7 |
Electrician's Mate
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To follow up and clarify this '3D'.
Submarine sonar systems determine not just the bearing (angle in the X axis) of the energy source but also the angle in the Y-axis. This is accomplished by Beam-forming. You can read about it here in a unclassified PDF. http://www.dtic.mil/dtic/tr/fulltext/u2/a250189.pdf |
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#8 | |
A-ganger
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You are also making the assumption that the sound path is not having any interactions with the surface or bottom. Even if they don't, you have no way of knowing where along the path the actual origination point is, since range is always an estimate, no matter how good your solution is. But since, in most cases, all sound is going to have at least one surface/bottom interaction, it becomes impossible to determine depth at all. There's even more factors involved, but that's the Cliff Notes version.
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