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#2 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Right now I'm particularly interested in gameplay feedback about the Longer Campaigns mods. How it feels in general, and whether the ground war's length feels right (or not). I'm personally playing a 1968 campaign on the Epic variant (and Realistic difficulty), but due to work and life I can't usually play more than one mission per day, so more input would be welcome.
As for another mini-mod idea, I'm tempted to rein in the Mark 48 torpedo's omnipotence to make it less of certain kill weapon (tentative title: Mk 48 BADCAP ![]() EDIT: Mods updated for version 1.05b.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range Last edited by Shadow; 07-05-17 at 08:44 PM. |
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