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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Thunder
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[Sensor 5] NodeName=R01 LinkName=FuMO23 <------ !! to NULL .... lol StartDate=19400301 EndDate=19451231 Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL) |
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#2 | |
Navy Seal
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This is the .eqp file for the AI Jap Sub Add an entry like you posted? ;equiment cfg file, high level of detail ;coning with 3 AA mounts, A01 , A02 [Equipment 1] NodeName=NULL LinkName=NULL StartDate=19380101 EndDate=19451231 ;deck mount [Equipment 2] NodeName=M01 LinkName=3InchSingle_base_Jp StartDate=19380101 EndDate=19451231 ; conning mounts ;first AA Mount [Equipment 3] NodeName=A01 LinkName=25mm_Single_base_Jp StartDate=19380101 EndDate=19451231 ; conning mount ;second AA Mount [Equipment 4] NodeName=A02 LinkName=25mm_Single_base_Jp StartDate=19380101 EndDate=19451231 ; conning mount ;third AA Mount, type 3 conning twower [Equipment 5] NodeName=S01 LinkName=25mm_Triple_base_Jp StartDate=19380101 EndDate=19451231 [Equipment 6] NodeName=P01 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 7] NodeName=P02 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 8] NodeName=P03 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 9] NodeName=P04 LinkName=char_JPNOffc StartDate=19380101 EndDate=19451231 |
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#3 | |
Pacific Thunder
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[Sensor 5] <<---- or whatever number is listed or not used in the IJN AI subs *.sns file . NodeName=R01 LinkName=FuMO23 StartDate=19420301 EndDate=19451231 I haven't seen radar equipment on a Sampan of Fishing boat yet the *.sns radar entry gives them an alert beyond the 5 nm visual range alert... probably 8 - 10 nm?? (I haven't studied Jap radar distances) This is way beyond my knowledge of the SH4 files, sorry. It's worth a try. Maybe give the lookouts on the IJN AI subs the power the IJN DD's etc have that spot you at 9,000 yards plus... lol Last edited by aanker; 06-16-17 at 02:01 PM. |
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#4 | |
Navy Seal
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A bit beyond my current knowledge as well, why am asking lol. Definitely don't want to up their visuals to the ridiculous levels RSRD has by default lol(run a mod to tone them down to reasonable levels). The whole idea is I can't get subs to show up on radar for some reason like other ships which is fine subs were tough to get on radar sets of the day. Batfish in Feb 45 would gain contact and lose it and regain. Relatively small ships sitting low in water and all. There are no visible antennas. Batfish sunk 3 subs in 3 days in Feb 45, two contacts were made first due to japanese sub's radar emissions, which Batfish closed in on then established radar contact. My thinking is give them radar in the sim in later years, help player close in. With my radar mod, they won't pick you up on surface until youre pretty close unless showing them your broadsides. My radar mod for enemy surface ships solves this.) My two goals for ijn subs is to equip with radar and make them show up on SJ radar as well. |
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#5 |
Pacific Thunder
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Yes, BATFISH is the only US sub to do this. In SH1 I was 'Sub killer' lol
What does Ducimus call his AI Jap sub? I've looked in the Sea folder and Roster in TMO 2.5. You're partly responsible for getting AI warships to accurately fire torpedo's a few years ago, interesting topic I just read. Well done! |
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#6 | |
Navy Seal
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I am? I didn't know they ever got that figured out. Which thread are you referring to ? I need to implement this to my install. I added a radar to the AI Jap sub. Will test soon. |
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#7 | |
Pacific Thunder
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http://www.subsim.com/radioroom/showthread.php?t=207517 Original file is screwy however this may be it: http://www.subsim.com/radioroom/down...o=file&id=4491 I hope you were successful with the radar Last edited by aanker; 06-16-17 at 08:24 PM. |
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