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RADAR
Trying to equip the "Jap Submarine" TMO/RSRD with radar. Can't get SJ radar to detect them and can live with that, since subs were hard to pick up anyways. Reading up on the Batfish's encounters in Feb 45 where she sank 3 subs in 3 days, two boats were detected by the Batfish's radar warning equipment. This would be key to finding the boats(I've placed them in correct time and place and plan to places orders so player is patrolling the area in feb 45)
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I'd like to find out how to make SJ/SD Radar detect objects like my Sofu Gan, Sampans, & Submarines, and report them; "Radar Contact". If I go to the Radar I can see the pips, why doesn't my Radar operator report them? I don't see a pip for Sofu Gan though... was thinking of placing a patrol craft inside the model but haven't got around to it yet. US Subs would use Sofu Gan to calibrate their Radar when entering Empire waters. |
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Yes certain landmarks such as sofu gan would be nice if could detect them on radar. Likley made it SJ does not detect land so it doesnt slow down game which is fine but should detect some things. They didnt even bother to put sofu gan in if you recall lol. I recall various vessels having radar, I figure the jap can as well, just don't know how to make that happen. |
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[Sensor 5] NodeName=R01 LinkName=FuMO23 <------ !! to NULL .... lol StartDate=19400301 EndDate=19451231 Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL) |
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This is the .eqp file for the AI Jap Sub Add an entry like you posted? ;equiment cfg file, high level of detail ;coning with 3 AA mounts, A01 , A02 [Equipment 1] NodeName=NULL LinkName=NULL StartDate=19380101 EndDate=19451231 ;deck mount [Equipment 2] NodeName=M01 LinkName=3InchSingle_base_Jp StartDate=19380101 EndDate=19451231 ; conning mounts ;first AA Mount [Equipment 3] NodeName=A01 LinkName=25mm_Single_base_Jp StartDate=19380101 EndDate=19451231 ; conning mount ;second AA Mount [Equipment 4] NodeName=A02 LinkName=25mm_Single_base_Jp StartDate=19380101 EndDate=19451231 ; conning mount ;third AA Mount, type 3 conning twower [Equipment 5] NodeName=S01 LinkName=25mm_Triple_base_Jp StartDate=19380101 EndDate=19451231 [Equipment 6] NodeName=P01 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 7] NodeName=P02 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 8] NodeName=P03 LinkName=char_JPNSailor StartDate=19380101 EndDate=19451231 [Equipment 9] NodeName=P04 LinkName=char_JPNOffc StartDate=19380101 EndDate=19451231 |
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[Sensor 5] <<---- or whatever number is listed or not used in the IJN AI subs *.sns file . NodeName=R01 LinkName=FuMO23 StartDate=19420301 EndDate=19451231 I haven't seen radar equipment on a Sampan of Fishing boat yet the *.sns radar entry gives them an alert beyond the 5 nm visual range alert... probably 8 - 10 nm?? (I haven't studied Jap radar distances) This is way beyond my knowledge of the SH4 files, sorry. It's worth a try. Maybe give the lookouts on the IJN AI subs the power the IJN DD's etc have that spot you at 9,000 yards plus... lol |
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A bit beyond my current knowledge as well, why am asking lol. Definitely don't want to up their visuals to the ridiculous levels RSRD has by default lol(run a mod to tone them down to reasonable levels). The whole idea is I can't get subs to show up on radar for some reason like other ships which is fine subs were tough to get on radar sets of the day. Batfish in Feb 45 would gain contact and lose it and regain. Relatively small ships sitting low in water and all. There are no visible antennas. Batfish sunk 3 subs in 3 days in Feb 45, two contacts were made first due to japanese sub's radar emissions, which Batfish closed in on then established radar contact. My thinking is give them radar in the sim in later years, help player close in. With my radar mod, they won't pick you up on surface until youre pretty close unless showing them your broadsides. My radar mod for enemy surface ships solves this.) My two goals for ijn subs is to equip with radar and make them show up on SJ radar as well. |
Yes, BATFISH is the only US sub to do this. In SH1 I was 'Sub killer' lol
What does Ducimus call his AI Jap sub? I've looked in the Sea folder and Roster in TMO 2.5. You're partly responsible for getting AI warships to accurately fire torpedo's a few years ago, interesting topic I just read. Well done! |
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I am? I didn't know they ever got that figured out. Which thread are you referring to ? I need to implement this to my install. I added a radar to the AI Jap sub. Will test soon. |
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http://www.subsim.com/radioroom/showthread.php?t=207517 Original file is screwy however this may be it: http://www.subsim.com/radioroom/down...o=file&id=4491 I hope you were successful with the radar |
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Lol I forgot about this somehow. Glad my idea spurred things into development. I havent had a chance to test sub with radar out yet.hopefully soon. For some reason single missions never show up, so have to do my testing in campaign sadly. |
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Ugh no instructions on install with download . Drives me crazy lol What do you mean the original file is screwy? |
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Searching through the posts in the Topic I found these links: http://www.mediafire.com/download/37b98xvnmxz7ugl/More+DDs+for+AITorpedoLauncher.zip http://www.gamefront.com/files/24410898/AITorpedolauncher.rar http://www.gamefront.com/files/23782530/AITorpedolauncher.zip I had to re-boot my computer to get off the mediafire.com page, I think it was that one, maybe it was gamefront.com, but I don't have a virus - one of these sites wanted a username & password, plus they also wanted me to call Microsoft, they were trying to infect me! Re-boots and virus/malware scans by 2 AV programs report I'm not infected. Also used Ccleaner. Maybe someone here has AITorpedolauncher.zip or AITorpedolauncher.rar. The pictures I saved of AITorpedolauncher years ago in action look great. 'Hot, straight, and normal'. |
Update. The radar works on the Japanese submarine now, they all showed up at historical time and locations where Batfish sunk them in Feb 1945. My RWR lit up when they were nearby, helped locate them in the night.
Downside is since they are at roughly same height as Us subs you have to take care or they will detect player sub and become tough to attack. Have them using type 21 radar as most escorts and smaller warships use in the sim, which has it's minimum height set to 7 meters.Profile matters , kept my bow pointed at one and he never detected me at 4,000 yards, if it were darker wouldve made a surface attack but went ahead and went for submerged attack. Bagged all 3 subs. Pretty excited this worked. Now to get them firing torpedoes lol . |
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I also ran AV software after hitting that site and being unable to close that particularly obnoxious scareware window. I usually download and run the FREE version of Kaspersky Virus Removal Tool as a full scan a couple of times a year and whenever necessary to complement my OS AV. It is troubling that so many of our subsim contributor's files exist only on compromised sites such as Mediafire and others. I'm so happy that we have a download section right here on Subsim. Thanks Onkel Neal! |
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