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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Thunder
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Yes, BATFISH is the only US sub to do this. In SH1 I was 'Sub killer' lol
What does Ducimus call his AI Jap sub? I've looked in the Sea folder and Roster in TMO 2.5. You're partly responsible for getting AI warships to accurately fire torpedo's a few years ago, interesting topic I just read. Well done! |
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#2 | |
Navy Seal
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I am? I didn't know they ever got that figured out. Which thread are you referring to ? I need to implement this to my install. I added a radar to the AI Jap sub. Will test soon. |
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#3 | |
Pacific Thunder
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http://www.subsim.com/radioroom/showthread.php?t=207517 Original file is screwy however this may be it: http://www.subsim.com/radioroom/down...o=file&id=4491 I hope you were successful with the radar Last edited by aanker; 06-16-17 at 08:24 PM. |
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#4 | |
Navy Seal
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Lol I forgot about this somehow. Glad my idea spurred things into development. I havent had a chance to test sub with radar out yet.hopefully soon. For some reason single missions never show up, so have to do my testing in campaign sadly. |
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#5 | |
Navy Seal
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Ugh no instructions on install with download . Drives me crazy lol What do you mean the original file is screwy? |
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#6 | |
Pacific Thunder
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Searching through the posts in the Topic I found these links: http://www.mediafire.com/download/37b98xvnmxz7ugl/More+DDs+for+AITorpedoLauncher.zip http://www.gamefront.com/files/24410898/AITorpedolauncher.rar http://www.gamefront.com/files/23782530/AITorpedolauncher.zip I had to re-boot my computer to get off the mediafire.com page, I think it was that one, maybe it was gamefront.com, but I don't have a virus - one of these sites wanted a username & password, plus they also wanted me to call Microsoft, they were trying to infect me! Re-boots and virus/malware scans by 2 AV programs report I'm not infected. Also used Ccleaner. Maybe someone here has AITorpedolauncher.zip or AITorpedolauncher.rar. The pictures I saved of AITorpedolauncher years ago in action look great. 'Hot, straight, and normal'. |
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#7 |
Navy Seal
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Update. The radar works on the Japanese submarine now, they all showed up at historical time and locations where Batfish sunk them in Feb 1945. My RWR lit up when they were nearby, helped locate them in the night.
Downside is since they are at roughly same height as Us subs you have to take care or they will detect player sub and become tough to attack. Have them using type 21 radar as most escorts and smaller warships use in the sim, which has it's minimum height set to 7 meters.Profile matters , kept my bow pointed at one and he never detected me at 4,000 yards, if it were darker wouldve made a surface attack but went ahead and went for submerged attack. Bagged all 3 subs. Pretty excited this worked. Now to get them firing torpedoes lol . |
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#8 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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I also ran AV software after hitting that site and being unable to close that particularly obnoxious scareware window. I usually download and run the FREE version of Kaspersky Virus Removal Tool as a full scan a couple of times a year and whenever necessary to complement my OS AV. It is troubling that so many of our subsim contributor's files exist only on compromised sites such as Mediafire and others. I'm so happy that we have a download section right here on Subsim. Thanks Onkel Neal!
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#9 |
CTD - it's not just a job
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Really cool Bubblehead1980, that you got the radar running. We might have to liberally borrow from you!...
![]() There are several version of the AI_TorpedoLauncher stuff, from Darkfish, jhapprich and pollyfiller (others??). I'm not sure if pollyfiller ever uploaded his version anywhere, but he had the launcher attached to submerged AI subs that shot at targets. s7rikeback is at this time attempting to attach them to the AI_IJN subs in FotRSU. We're expecting torpedoes to shoot, just not very accurately, since all of the launcher versions used a gun to do the shooting, and gun shots travel at a faster speed than torps can... therefore, the torpedo is actually shooting behind the target. I'm not sure it's worth much effort, unless a better aiming logic can be employed, but it'd still be cool.
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"...and bollocks to the naysayers" - Jimbuna |
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