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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Yeah, maybe the insertions can be a bit on the hard side, but you can actually be detected but still win the mission providing you don't get sunk. We assumed the SEALs are elite operators who have the resources to turn potential failure into explosive success. What happens is that if you stay undetected, it's a guaranteed win. If you are detected but drop of the guys nonetheless, it's a diceroll. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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It would be nice to tell the enemy subs depth without having to change to the F5 screen. Maybe another line could be inserted on the tactical map for depth?
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#3 | |
Engineer
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Keep in mind that the first screenshots was made within the first minute of the mission and I already was below the thermal layer. Cheers. |
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#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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So, if you play the insertion missions at 1:1 scale they get kind of broken, because they were designed around the default 1:2 scale. That said they might be a bit too hard anyway. You can try reducing the # of enemies in Narvik, like so:
Find single008.txt in the StreamingAssets/Default folder and replace it with this one: |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Enemy subs occasionally active pinging is based in Soviet doctrine of the time, btw. They did not move to a predominantly passive doctrine until the late 80's when quieter boats and better sensors finally allowed it.
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#6 | |
Engineer
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#7 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Could it be as you turn broadside to your target that the crew automatically changes to the towed array sensors??
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__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#8 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Could someone explain the distance scale option and how it effects gameplay in detail?
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#9 | |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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![]() Quote:
//Ship positions and headings, otherwise build into a formation UsePresetPositions=TRUE PlayerPosition=-266,9 PlayerHeading=90 |
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