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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
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Ah Thanks Guys, then it makes sense why its not compatible if TWoS uses allready some kind of a customized Version of this Mod.
But please change the Name of the Mod. i allready downloaded it and put it into the Mods folder then i just took a look at Page 109 and found a info which should be prominent on Page 1 at the first Post. |
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#2 | |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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Its just that it will replace the other weather / water effect and transparency mods that ARE in TWoS already.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#3 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Bilge Rat
![]() Join Date: Feb 2014
Posts: 1
Downloads: 17
Uploads: 0
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Hi, I'm flightsimmer
![]() I've installed the mods as ordered by sobers mod list so I thought there wouldn't be any issues. However this one is annoying me quite a bit: when diving the bow planes of the sub keeps pointing upwards, and stays stuck. I noticed a couple pages back someone had this problem too, but I'm not clear how he fixed it. My mod list is as follows: FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith Environment 15 MOD Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod R.S.D. v5.7.1 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.E.M_by_Xrundel_TheBeast_1.2 MightyFine Crew Mod 1.2.1 Stock w beards Reworked Morale and Abilities v.1.1 I also patched using TDW GenericPatcher. I've managed to isolate the mods and it's a conflict between NewUIs_TDC and Environment 15 MOD. The odd thing is it seems no one is complaining about the bow planes when using sobers mega mod, it's the same order as above but I just skipped the others. Also note I do not have Wolves of Steel. Any suggestions? I'd love to use this mod but in the meantime I'll have to disable it while this one gets figured out. ![]() EDIT: Okay, so apparently it's not even conflicting with NewUIs_TDC at all! I enabled ONLY Environment Mod 15 and I still get the same problem! This means one of the patches from the GenericPatcher is incompatible with this mod. Time to test each one by one ![]() EDIT 2: I got it all wrong... This is a standalone problem. I only enabled the environment mod with no other patches/mods, started a new campaign and the sub's bow sticks up. Without the mod, this does not happen. TwanV says it's a game save problem, I think he's right because the save from without the mod works with the mod activated. Missing the depth keeping problem mod by TDW shouldn't be the cause either, apparently NewUIs_TDC already has it so now I'm stuck. Last edited by flightsimmer; 06-22-17 at 10:26 AM. |
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#5 |
Growing Old Disgracefully
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Hi fs
Are you using TDW's Generic File Patcher? There are 2 sets of Dive Plane patches that need to be enabled. ![]() ![]() Whether this where your problem is I do not know, but might make a difference as the dive planes are controlled from the NewUi interface? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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Thanks, Sir Expert, There's been some weird problem controlling my pitch, I hope this will help... Last edited by Sauroketh; 01-30-18 at 04:28 AM. |
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#7 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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Using the manual control of dive planes just added A HELL to the harassment, for some numerical correction has been always necessary. Say, you want to go from the deck awash depth to periscope depth of 14 m, so you had to set the dive planes as if you would like to go to 18 m. And the bow would be pitched up dramatically whatever you do and the view from the scopes camera would be always inclined and sputtered. ![]() Deleting the *.sim files did no changes, - I'm happy that it solved the problem for sir Kapten Nemo, but not im my built. But still HELLUVA THANKS to KAPTEN NEMO for the hint: ![]() in the end I cleanswept aside entirely EVERYTHING related to SUBMARINE in this mod, the Library folder and the Submarine folder, that is. Now everything is both beautiful and controllable, ![]() BUT: can sir W_Clear or any else good man please be so kind to explain WHAT of SOME USE was in those files EUF_Submarine_FX.dat and particles.dat (the Library folder) and NSS_Uboat7c41.fx NSS_Uboat7C41.val NSS_Uboat7C41_FX.GR2 NSS_Uboat7C41.sim (Submarine folder). Maybe there's something I'm going to miss terribly for I got rid of them forever? Last edited by Sauroketh; 01-30-18 at 04:27 AM. |
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#8 |
Growing Old Disgracefully
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Hi S
The best way to understand how the dive planes work is in the control room watching the dials and see how they are used in automatic by the crew. Using different diving and surfacing levels you can then put this into using manual dive planes where you need to always watch the dials so you can trim the boat. In sobers mega mod you have to watch all the dials to see what is happening. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#9 | |
Watch
![]() Join Date: Feb 2011
Location: Indonesia
Posts: 19
Downloads: 209
Uploads: 0
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- Disable the Environment 15 Mod in JSGME - Browse to Environment 15 Mod\data\Submarine\NSS_Uboatxxx folder then delete each NSS_Uboatxxx.sim file within NSS_Uboatxxx folder. - Enable the Environment 15 Mod again in JSGME - All good. Seems like that NSS_Uboatxxx.sim file in unit_submarine setting broken and make the sub bow keeps pointing upwards. And voila TWoS compatible ![]() I believe in Sober mod soup, there is other mods that enabled after the Environment 15 Mod and overwrite the data\Submarine\NSS_Uboatxxx\NSS-Uboatxxx.sim file. The other way is enable this "Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs (edited+modified for engine ratio patches) Mod" after "Environment 15 Mod" so the NS_Uboatxxx.sim file been overwrited by "Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs (edited+modified for engine ratio patches) Mod" NSS_Uboatxxx.sim file, and we don't have to delete anything. ![]() |
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#10 |
Seaman
![]() Join Date: Jul 2008
Posts: 37
Downloads: 122
Uploads: 0
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The Wolves of Steel - SH5 Megamod not compatible with Env 15 - why??? Very cool and realistic Env mutch better then env twos!!! Why not compatible??? bad very bad and not nice reflections in twos... ENV 15 by W Clear = very very cool nice env. Why not compatible?????
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#11 | |
Argentinian Skipper
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Did you try Env 15 with TWoS 2.09? For example, I think, you need to delete the sh.sdl file from Env 15 and conserve the file from TWoS. Also, see what files overwrites Env 15 of TWoS with JSGME and think what could be the possible conflict. First of all, the AI from TWoS is calibrated with his own enviro, so this could be a problem I didn´t try it, so take my comments only as a sugerence. ![]() Regards, Fitzcarraldo ![]() |
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#12 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
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In the hope, that you can READ or UNDERSTAND what is written, unlike some extremely honorable sirs here, may I kindly repeat the question: what influence do files EUF_Submarine_FX.dat and particles.dat (the 'Library' folder) have on the environment or on physical model? if I'm not asking too much, what do [in general] NSS_Uboat7c41.fx NSS_Uboat7C41.val NSS_Uboat7C41_FX.GR2 NSS_Uboat7C41.sim do? I'll keep experimenting, of course, but maybe due to your knowledge I would spare some cleansweeps and re-setups.... Thanks a lot, sir. Last edited by Sauroketh; 01-31-18 at 01:20 PM. |
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#13 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#14 |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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Oh sir, thaaaat's releaving.
Thanks, thanks, thanks. You help me to get the damned thing gradually, gradually, gradually decyphered. By the way, my German translation for the interface of the so-called "Fun edition" of the SH5 is done. I'e got "only" to translate the mission and, curse it, radio messages texts. But at least it's now mor or less logical that the Gerries curse in German and the logs are in German. Not that I'm a Nazi, quite the contrary, but Gerries cursing and dialogueing in English was totally weird to me. |
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