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#12 | |
Navy Seal
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So far I have learned that CTDs involved around problematic DAT units are not related to duplicate IDs , weak hardware or memory issue. Recently I have imported several more units from SH4 and noticed something really strange. Editing sim,val,dsd and zon files with Goblin would always give me CTD in one of mine rigorous tests which is loading single mission with one playable sub and then quick jump to museum to render as much units as possible until game CTDs, simulating long campaign patrol with lot of unit types encountered (effect is the same). New units worked just fine with stock SH4 files. Then I used new S3D with SH5 configuration to edit controler files (except zon files, still don't know how to do it with S3D) and new units passed all the tests. ![]() This was only noticeable with some units while some had no problems with files edited with goblin editor. In short, I managed to isolate several units which will always result in CTD in previously mentioned test no mater which editor, files or controllers are used: VIIA/B: Tug boat, Akita VIIC: Tug Boat, Akita, War Melody, Express, SV fishing boat, Hog Island(SH4), Taihosan, Paula, Zinbu. U-Flak, VIIC41: same units like VIIC but without Akita
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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