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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If they were correctly set as "environmental" type units they shouldn't, but this little mistake is actually of great value to us, because it is providing us with yet another evidcence that at least some dat units are directly related with ctd's in game. ![]() Anyway, as I was telling you before, the conversion of the buoys to the granny format using GR2 Editor should be a no brainer. I use the conditional because you never know how, even the easiest task, can become complicated when dealing with GR2 files. An example? TargorAvelany created and imported in game as a GR2 object, an amazing model of a real British mine. Everything seemed to work fine until he tried to detonate the little bastard, but there was no way to make it to detect collision... ![]() |
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#2 |
Navy Seal
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No mate, of course they aren't shown in the museum...
![]() I only use museum for quick units rendering . As far as the game engine is considered, it completely the same is it unit/object rendered in the museum or encountered during patrol in single playing session. Stable museum-stable game, simple as that... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 |
GLOBAL MODDING TERRORIST
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I do that all the time.
![]() Working on a project for an SH4 mod I have an environmental classed differently so I can check it in the museum. |
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