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Old 09-25-16, 04:11 PM   #1
gap
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Originally Posted by vdr1981 View Post
I'm really looking forward to it gap...I'm pretty much sure now that with couple of mines and boyos converted I could create almost 100% stable yet heavily modded sh5...

I think I'm very close and with recent units revision my museum is CTD free no mater what I do. Rendering single mine or buoys after that will instantly crash the game. If those objects were in gr2 format no CTD would ever occur...
Mines and buoys are loaded in the museum?

If they were correctly set as "environmental" type units they shouldn't, but this little mistake is actually of great value to us, because it is providing us with yet another evidcence that at least some dat units are directly related with ctd's in game.

Anyway, as I was telling you before, the conversion of the buoys to the granny format using GR2 Editor should be a no brainer. I use the conditional because you never know how, even the easiest task, can become complicated when dealing with GR2 files. An example? TargorAvelany created and imported in game as a GR2 object, an amazing model of a real British mine. Everything seemed to work fine until he tried to detonate the little bastard, but there was no way to make it to detect collision...
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Old 09-25-16, 04:32 PM   #2
vdr1981
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Mines and buoys are loaded in the museum?
No mate, of course they aren't shown in the museum...

I only use museum for quick units rendering . As far as the game engine is considered, it completely the same is it unit/object rendered in the museum or encountered during patrol in single playing session. Stable museum-stable game, simple as that...
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Old 09-25-16, 04:35 PM   #3
gap
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No mate, of course they aren't shown in the museum...

I only use museum for quick units rendering . As far as the game engine is considered, it completely the same is it unit/object rendered in the museum or encountered during patrol in single playing session. Stable museum-stable game, simple as that...
Hahah, so you changed unit-type and roster assignation for testing purposes, don't you? That was clever by you...
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Old 09-25-16, 04:40 PM   #4
Jeff-Groves
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I do that all the time.


Working on a project for an SH4 mod I have an environmental classed differently so I can check it in the museum.
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