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Old 08-19-16, 10:50 AM   #1
SkyBaron
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Originally Posted by vdr1981 View Post
The problem could be avoided if we could see ciphering data for 1939 even if ingame year is 1940.

Do you understand now what I mean?
I see what you mean, I'll try to create a version where you can select the year as well. I was under the impression that all messages had a date and time interval trigger, I think I was only looking at the radiomessages folder.


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Old 08-19-16, 11:20 AM   #2
vdr1981
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Originally Posted by SkyBaron View Post
I see what you mean, I'll try to create a version where you can select the year as well. I was under the impression that all messages had a date and time interval trigger, I think I was only looking at the radiomessages folder.


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That would be truly excellent!

Messages from "Radio messages" folder are not problematic but they are quite rare and most of the time irrelevant (with a exception of occasional base transfer orders)...
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Old 08-19-16, 05:01 PM   #3
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Aperantly, I don't know what am I doing here...



Awesome work Sky Baron... Thank you once again!.
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Old 08-19-16, 05:52 PM   #4
SkyBaron
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Aperantly, I don't know what am I doing here...



Awesome work Sky Baron... Thank you once again!.

Can you type the whole encoded message here as well as the day/month/year? If you make a mistake in the setting up process or misread a letter from the settings, or a plug board connection, the whole message might come out as gibberish.

The whole process is based on the actual procedure used back then, so it might take a while to get the hang of it.


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Old 08-19-16, 07:17 PM   #5
vdr1981
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Originally Posted by SkyBaron View Post
Can you type the whole encoded message here as well as the day/month/year? If you make a mistake in the setting up process or misread a letter from the settings, or a plug board connection, the whole message might come out as gibberish.

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Hehe, just ignore that screenshot. I was just familiarizing my self with mouse click spots...
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Old 08-20-16, 04:49 AM   #6
gap
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Is there no way that the encoder can be coded into the UI script so that the game can encrypt them on the spot, based on current year, month and location? I know that would probably entail a lot of work, but I am just wondering if it would be possible at all.
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Old 08-20-16, 06:58 AM   #7
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Very nice but to much for me

Carry on
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Old 08-20-16, 09:23 AM   #8
SkyBaron
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Originally Posted by gap View Post
Is there no way that the encoder can be coded into the UI script so that the game can encrypt them on the spot, based on current year, month and location? I know that would probably entail a lot of work, but I am just wondering if it would be possible at all.
Maybe, I'd have to go through TDW's radiomessages script to understand how it handles messages and see if it is possible and how to do it, and that takes time. But even then messages might get too long and tedious to decode if using the default messages. If you take a look at some of the links in the manual you'll see that real messages were short and abbreviated, I wrote the guidelines on Part II of the manual with that in mind for more realism. If you are to go through the original messages and shorten them, you might as well encode them with the supplied application, it's just a simple step.

I might write a tool that would help with encoding the combat radio orders as they show up more frequently like vdr1981 said.


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