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[REL] In-game naval Enigma M4 machine for TWoS
THIS MOD IS NOW PART OF TWOS MEGAMOD AFTER UPDATE 16 See thread: http://www.subsim.com/radioroom/showthread.php?t=210703 BEFORE USING THIS MOD PLEASE READ THE MANUAL TO UNDERSTAND WHAT IT IS AND HOW TO USE IT! Watch this great video tutorial by POTUS if you're still confused after reading the manual: https://www.youtube.com/watch?v=It_WcVBRkRg ---------- Original Post: This Enigma mod is the result of a lot of hours of work doing historical research, learning Python, learning SH5’s menu interface through a lot of trial and error, countless CTDs, designing graphic elements for the Enigma interface, etc. :) There is a .txt file in the documentation folder explaining what needs to be changed to make the Enigma mod compatible with other installations, this text is intended for modders or advanced users. Features: 1 - A fully working "Schlüssel M" model M4 naval Enigma: It is accessible through the radio operator’s menu: http://i1286.photobucket.com/albums/...psyxy3zxxm.jpg The machine’s UI layout was inspired by Dirk Rijmenants’ popular Enigma simulator: http://i1286.photobucket.com/albums/...pshg7a7ohb.jpg 2 - Implementation of actual Kriegsmarine cipher networks used during the war: Cipher networks were used to send messages to U-boats in different geographical areas. U-boats were issued envelopes with their assigned cipher network settings before going on patrol. This mod implements cipher networks for different geographical areas with their own daily settings. 3 - Implementation of the Kenngruppen system used by the Kriegsmarine for U-Boat messages. This is better explained in the manual. Some of the in-game key sheets and tables implemented: Substitution tables, used to decipher the indicator group: Actual tables: http://www.cryptomuseum.com/crypto/c...6/000/full.jpg In-game tables: http://i1286.photobucket.com/albums/...psabaf3528.jpg Kenngruppenbuch (indicator groups book) Actual book: http://users.telenet.be/d.rijmenants...uppenbuch1.jpg In-game book: http://i1286.photobucket.com/albums/...psmhfnp2e0.jpg Envelopes with daily settings: Actual envelope: http://www.enigma.hoerenberg.com/gal...ope_Triton.jpg In-game envelopes: http://i1286.photobucket.com/albums/...ps927e63c3.jpg Actual key sheets: http://users.telenet.be/d.rijmenants/pics/triton2.jpg http://users.telenet.be/d.rijmenants/pics/triton1.jpg In-game sheets: http://i1286.photobucket.com/albums/...psbe1344d4.jpg Schlüsselzettel - form used to decode messages: Original: http://www.enigma.hoerenberg.com/gal...ttel_03_WS.jpg In-game form, with an actual decoded message: http://i1286.photobucket.com/albums/...pshoceaczr.jpg You can read more about this procedure here (scroll down to Kriegsmarine Procedures) http://users.telenet.be/d.rijmenants/en/enigmaproc.htm …and here: http://www.enigma.hoerenberg.com/ind...gruppen System 4 – An external message application to encrypt messages. Modders or users are able to add messages related to campaign events or mission objectives. Part II of the manual provides guidelines on how to write messages for Enigma encryption. ------------------------- Download LINK: This mod is now part of "The Wolves of Steel": http://www.subsim.com/radioroom/showthread.php?t=210703 Known (small) bug: The loading screen’s font switches from the default one to the “Chalk” font. I haven’t figured out how to fix this yet. ..there might be more bugs, just report them here! |
wow nothing more amazing :up:
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:o SkyBaron :rock:
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Definitely a serious simulation mod, and it looks very impressive. One for Sober's mega mod list? :yeah:
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:Kaleun_Party:
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Amazing!:up: It will be an interesting ride to see the realism level that this sim will achieve in the next half decade or so. Only downside is hundreds of fully trained U-Boat captains and only one boat left on the planet!:wah:
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Impressive! :salute:
Do you plan to make it a 2-way item : i.e. the Captain will have to encode messages sent to BDU? |
Interesting idea! Looking forward!
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WOW, That's brilliant SkyBaron
hats off http://www.sherv.net/cm/emoticons/he...y-emoticon.gif P.S: by any chance you are interested in implementing this: :D http://www.subsim.com/radioroom/showthread.php?t=202753 |
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That is just an amazing idea! :yeah:
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Amazing. Good luck with this MOD. Would be a great addition
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Very good idea. good occupation for long crossings.:)
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Good job.
You've created something that was not in the game. Incredible.:up: |
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