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Old 03-04-13, 02:44 PM   #1
gap
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Default Announcement: RADIONE texture looking for UI mod

Good looking Radione R2 texture, high definition, dial and knobs owner, looking for serious relationship with reliable UI Mod, preferably in the subsim area. Recent picture enclosed.

No time wasters


Last edited by gap; 09-06-16 at 12:12 PM.
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Old 03-04-13, 07:24 PM   #2
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Looks great Gap. But also do it for those not using Ui mods.... pretty please.
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Old 03-04-13, 07:51 PM   #3
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Quote:
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Looks great Gap. But also do it for those not using Ui mods.... pretty please.
The decision is not on me: I am ready to edit the present texture for making it to fit any of the existing UI mods, but it is on UI modders to accept my proposal and to make the needed changes into their own mods.
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Old 06-15-13, 09:57 AM   #4
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Excuse my ignorance but was that the standard radio issued to U-boats? Do you have links with more info about it? How did it work, etc. I might try to make a mod with it, but I need more info.

Edit: Just took a quick look at SH4 and that's the same radio texture for the fleet boats! That needs to be changed!
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Old 06-16-13, 06:54 AM   #5
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Originally Posted by SkyBaron View Post
Excuse my ignorance but was that the standard radio issued to U-boats? Do you have links with more info about it? How did it work, etc. I might try to make a mod with it, but I need more info.
Hi SkyBaron,

yes, both the Radione R2 and R3 models (see picture below), were two of the most common radio broadcast receivers used by Vermacht and by Kriegsmarine, aboard U-boat and other vessels. See this link or this one for further reference.


Radione R2


Radione R3

Both received in the LW, AM and SW bands. Talking more specifically about the R2 model, the tree bands were marked on the main dial by different colour rings: white, green and red. Both radios had two main knobs: one for frequency tuning, and one for volume, though their positions changed from R2 to R3. On the top of both radios, there was one main switch which, I suspect, switched among the off position and the three different bands (see picture below).




Moreover, there were some more switches, but I ignore what was their use.

If required, I can add to my textures a top view of the radio with its controls and a bigger detail of the dial with readable radio stations. Also adding textures for the missing switches (in various positions) is not a problem.

I am on a trip now, but I will post further detail as soon as possible.

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Edit: Just took a quick look at SH4 and that's the same radio texture for the fleet boats! That needs to be changed!
yep, that one is a reproduction of an US radio broadcast receiver
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Old 06-16-13, 08:11 AM   #6
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Hi Gabriele,

Thanks for the info. I was able to import the radio and made the buttons work in SH5:



The only dial control available for the radio indicator (DIAL_RADIO_RANDOM_INDICATOR) randomizes the needle position making it oscillate from left to right until it finds a station. So you can't corelate a station frequency with the needle position. It behaves more like a decibel indicator. I'll make the need oscillate just a short interval, otherwise it'll look too odd.

Maybe for the R3 model if you could come up with a circular texture for the frequencies that could be places behind a mask for the indicator window, something like this:




... so that when the rotation is randomized, it would look more realistic than just a little needle oscillating.

I'll also add the actual static sound of the Radione R2 to this mod, edited from this video:



I can do two mods for the R2 and R3. The hardest part are the textures!
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Old 06-20-13, 02:35 PM   #7
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Intersting mod.

A screenshot from NYGM
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Old 09-06-16, 12:52 PM   #8
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Sorry guys for resurrecting this old thread

@ SkyBaron

Do you still have the radione files imported into New UIs? On my end, I should have my working psd graphics somewhere on one of my hard drives and, in a week or two, I should get the time to edit them according to your suggestiond, in case you want to release them in a New UIs/TWoS compatible mod.
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Last edited by gap; 09-06-16 at 04:12 PM.
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Old 09-06-16, 04:42 PM   #9
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Quote:
Originally Posted by gap View Post
Sorry guys for resurrecting this old thread

@ SkyBaron

Do you still have the radione files imported into New UIs? On my end, I should have my working psd graphics somewhere on one of my hard drives and, in a week or two, I should get the time to edit them according to your suggestiond, in case you want to release them in a New UIs/TWoS compatible mod.
That was an old installation I had on another computer. I don't think I have them anymore, I'd have to check some old file backups, but I doubt it.

IMO this could be a better texture, since it's a front view instead of a perspective, and it seems to be a "sharper" image:

http://www.gamperaudio.ch/upload/img...a7142a09dc.JPG

The size won't matter much, since the needle will just go back and forth like I mentioned on a previous post.

If you can edit the new ones and send me the PSD files, I can assemble them and ask Vecko to add it to TWoS.
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Old 09-07-16, 04:49 PM   #10
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Quote:
Originally Posted by SkyBaron View Post
That was an old installation I had on another computer. I don't think I have them anymore, I'd have to check some old file backups, but I doubt it.
Okay, no problem: the png version is gone for good (damn imageshack), but as I told you before I am pretty sure I have a back up of my working psd file somewhere.

Quote:
Originally Posted by SkyBaron View Post
IMO this could be a better texture, since it's a front view instead of a perspective, and it seems to be a "sharper" image:

http://www.gamperaudio.ch/upload/img...a7142a09dc.JPG

[...]

If you can edit the new ones and send me the PSD files, I can assemble them and ask Vecko to add it to TWoS.
If memory serves me well, my original texture was actually done by combining a front view of the radio receiver with a top view of the same, the latter skewed so to mimic a view from the front-top. I liked the pseudo-3D effect, but I like your image too, so what I am gonna do is sending you four textures, one for each Radione model (R2 and R3), with and without perspective. I hope I can keep the interface elements of the frontal of both views in the same position, so that you will only need to create two sets of UI files, one for the R2 and one for the R3, with interchangeable textures

Quote:
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The size won't matter much, since the needle will just go back and forth like I mentioned on a previous post.
I think the Radione looked a bit too big compared to the rest of the interface in the screenshot you had posted at post #6. I know you can set a scaling factor in menu editor, but scaled images look blurry at times, depending on scaling factor and on the pixel size of the original texture. What do you think?
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Old 09-08-16, 07:41 AM   #11
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Quote:
Originally Posted by gap View Post
I think the Radione looked a bit too big compared to the rest of the interface in the screenshot you had posted at post #6. I know you can set a scaling factor in menu editor, but scaled images look blurry at times, depending on scaling factor and on the pixel size of the original texture. What do you think?

Yes, having the texture already in its right size is definitely much better than scaling it later on. When I said that the texture size didn't matter I was referring to the dial with the city names on it. Since the tuning can't be controlled by the player, it won't matter if the names are legible or not, the texture can be smaller.

This part is very subjective but maybe half the size in that screenshot will be good. If you can do the texture work while I do the menu integration, we can finish it much faster.
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Old 09-08-16, 02:41 PM   #12
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The link to the Radione picture you had posted a couple of days ago seems to be offline since this afternoon

Do you happen to have that picture saved on your hard drive?

P.S: I have found my original psd image on my old hard drive.

P.S. 2: follow this link: http://brat01.mybb.by/viewtopic.php?id=28&p=2# (post #58); looks like someone else had our same idea. We should keep an eye on these russian guys

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Last edited by gap; 09-08-16 at 04:00 PM.
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