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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Good looking Radione R2 texture, high definition, dial and knobs owner, looking for serious relationship with reliable UI Mod, preferably in the subsim area. Recent picture enclosed.
No time wasters ![]() ![]() Last edited by gap; 09-06-16 at 12:12 PM. |
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#2 |
Ocean Warrior
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Looks great Gap. But also do it for those not using Ui mods.... pretty please.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 | |
Navy Seal
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Location: CJ8937
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#4 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
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Excuse my ignorance
![]() Edit: Just took a quick look at SH4 and that's the same radio texture for the fleet boats! ![]() |
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#5 | ||
Navy Seal
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yes, both the Radione R2 and R3 models (see picture below), were two of the most common radio broadcast receivers used by Vermacht and by Kriegsmarine, aboard U-boat and other vessels. See this link or this one for further reference. Radione R2 ![]() Radione R3 Both received in the LW, AM and SW bands. Talking more specifically about the R2 model, the tree bands were marked on the main dial by different colour rings: white, green and red. Both radios had two main knobs: one for frequency tuning, and one for volume, though their positions changed from R2 to R3. On the top of both radios, there was one main switch which, I suspect, switched among the off position and the three different bands (see picture below). Moreover, there were some more switches, but I ignore what was their use. If required, I can add to my textures a top view of the radio with its controls and a bigger detail of the dial with readable radio stations. Also adding textures for the missing switches (in various positions) is not a problem. I am on a trip now, but I will post further detail as soon as possible. ![]() Quote:
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#6 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
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Hi Gabriele,
Thanks for the info. I was able to import the radio and made the buttons work in SH5: ![]() The only dial control available for the radio indicator (DIAL_RADIO_RANDOM_INDICATOR) randomizes the needle position making it oscillate from left to right until it finds a station. So you can't corelate a station frequency with the needle position. It behaves more like a decibel indicator. ![]() Maybe for the R3 model if you could come up with a circular texture for the frequencies that could be places behind a mask for the indicator window, something like this: ![]() ... so that when the rotation is randomized, it would look more realistic than just a little needle oscillating. I'll also add the actual static sound of the Radione R2 to this mod, edited from this video: I can do two mods for the R2 and R3. The hardest part are the textures! ![]() |
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#7 |
Lieutenant
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Intersting mod.
A screenshot from NYGM
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Robert Schmidt, LTJG U-43 |
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#8 |
Navy Seal
![]() Join Date: Jan 2011
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Sorry guys for resurrecting this old thread
![]() @ SkyBaron Do you still have the radione files imported into New UIs? On my end, I should have my working psd graphics somewhere on one of my hard drives and, in a week or two, I should get the time to edit them according to your suggestiond, in case you want to release them in a New UIs/TWoS compatible mod. Last edited by gap; 09-06-16 at 04:12 PM. |
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#9 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
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IMO this could be a better texture, since it's a front view instead of a perspective, and it seems to be a "sharper" image: http://www.gamperaudio.ch/upload/img...a7142a09dc.JPG The size won't matter much, since the needle will just go back and forth like I mentioned on a previous post. If you can edit the new ones and send me the PSD files, I can assemble them and ask Vecko to add it to TWoS. |
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#10 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Quote:
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#11 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
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![]() Quote:
Yes, having the texture already in its right size is definitely much better than scaling it later on. When I said that the texture size didn't matter I was referring to the dial with the city names on it. Since the tuning can't be controlled by the player, it won't matter if the names are legible or not, the texture can be smaller. This part is very subjective but maybe half the size in that screenshot will be good. If you can do the texture work while I do the menu integration, we can finish it much faster. ![]() |
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#12 |
Navy Seal
![]() Join Date: Jan 2011
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The link to the Radione picture you had posted a couple of days ago seems to be offline since this afternoon
![]() Do you happen to have that picture saved on your hard drive? P.S: I have found my original psd image on my old hard drive. ![]() P.S. 2: follow this link: http://brat01.mybb.by/viewtopic.php?id=28&p=2# (post #58); looks like someone else had our same idea. We should keep an eye on these russian guys ![]() ![]() Last edited by gap; 09-08-16 at 04:00 PM. |
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