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Old 08-18-16, 09:56 AM   #1
gap
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Just one question: historical messages as included in TDW's UI include both BdU/intelligence messages and allied messages intercepted by the radio operator. Are both types encrypted?
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Old 08-18-16, 10:15 AM   #2
SkyBaron
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Originally Posted by gap View Post
Just one question: historical messages as included in TDW's UI include both BdU/intelligence messages and allied messages intercepted by the radio operator. Are both types encrypted?
Hi gap,

I'm afraid there will be some misconception about this Enigma mod. But that's ok. This is "only" the simulation of the Enigma machine along with the code tables, book and an application that will allow modders to encrypt existing messages with the guidelines provided on Part II of the manual or create new ones.

It DOES NOT come with any encrypted messages as it is. But it does come with instructions on how to make them using the encryptor application.

See Part II of the manual, it explains everything. The messages will depend on campaign events, time, etc. In the future I hope to release a message package for TWoS/OHII campaign.

I hope that the intention of this mod is clear now. This mod is like a computer(Enigma machine) that will allow modders/users to create the software(messages) for it.

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Old 08-18-16, 10:37 AM   #3
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Roger that

I should have read the manual before I asked
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Old 08-18-16, 08:14 PM   #4
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What an unexpected and pleasant surprise to wake up to this morning. I'm so glad that you found the time to complete this excellent mod. I installed it with JSGME and everything installed correctly into The Wolves of Steel 1.05 with update No.15.

The problem is that with SkyBaron's ENIGMA v1.0 for TWoS installed, I am no longer able to activate Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english.

Normally when the Speech Recognition button is pressed, the game momentarily freezes and then when the button is pressed again, speech recognition is active. With ENIGMA v1.0 installed the Speech Recognition button lights up immediately with no momentary freeze but no commands are heard.

It makes no difference which of these mods is installed last, with the Enigma mod installed, Speech recognition does not work. When I uninstall the Enigma mod with JSGME, Speech recognition works correctly again. I've tried this a number of times with the same results.


I've had a look through the files of both mods but have not been able to find anything that might be causing this conflict although searching through files like Page layout.py, it would be easy to miss something. I'm sure it's bound to be something simple.

I hope we can find a resolution as both of the mods IMHO are in the "must have" category and will be surely icing on the cake for Vecko's excellent TWOS megamod.

*EDIT*

After getting a blister on my finger scrolling through .py and .ini files I decided to switch off each file one at a time in the mod and reinstall to try to isolate which file was in conflict. Turns out the conflict was in the menu_1024_768.ini. The issue was solved by adding a line which appears to have been omitted to the end of the file: SkyBaron's ENIGMA v1.0 for TWoS\data\Menu\Pages\menu_1024_768.ini

ADD this line to the end of the file: 103=6F;Speech Recognition

And also change the GroupsNo=102 under [Main groups and pages] to GroupsNo=103

With this tiny fix, both of these excellent mods are now working perfectly together. Wow...a fully functional Enigma machine, Speech Recognition and The Wolves of Steel...old SH5 just gets better and better!
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Last edited by kevinsue; 08-19-16 at 01:29 AM.
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Old 08-19-16, 12:17 AM   #5
Sjizzle
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any chance to make a magui compatible version of this mod ?
Really nice work
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Old 08-19-16, 05:18 AM   #6
vdr1981
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Thank you very much SkyBaron for one of the geekiest mod for SH games ever!

This awesome mod should definitely become part of TWoS IMO and I have already done some testing with ingame messages. I've tried to make encrypted combat orders for secondary missions (patrol grid, reposition orders ect) but that wont be so easy because we can use only decoding data for current ingame year...

Is it possible somehow to make it possible to use , for example, decoding data for 1939 even if ingame year is 1940?

Encrypting other campaign mesages is pretty straight forward process but those messages are quite rare (base transfers and occasional reports of ingame scripted convoys) .
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Old 08-19-16, 08:01 AM   #7
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Originally Posted by vdr1981 View Post
This awesome mod should definitely become part of TWoS IMO and I have already done some testing with ingame messages. I've tried to make encrypted combat orders for secondary missions (patrol grid, reposition orders ect) but that wont be so easy because we can use only decoding data for current ingame year...

Is it possible somehow to make it possible to use , for example, decoding data for 1939 even if ingame year is 1940?

Encrypting other campaign mesages is pretty straight forward process but those messages are quite rare (base transfers and occasional reports of ingame scripted convoys) .
Hi vdr1981, I sent you a PM before about this mod but I think it got lost

I'm not sure if I understand what you are asking, are you encoding messages with the EME application for different years and want to test them in game?

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Old 08-19-16, 08:49 AM   #8
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Originally Posted by vdr1981 View Post
Thank you very much SkyBaron for one of the geekiest mod for SH games ever!

This awesome mod should definitely become part of TWoS IMO and I have already done some testing with ingame messages. I've tried to make encrypted combat orders for secondary missions (patrol grid, reposition orders ect) but that wont be so easy because we can use only decoding data for current ingame year...

Is it possible somehow to make it possible to use , for example, decoding data for 1939 even if ingame year is 1940?

Encrypting other campaign mesages is pretty straight forward process but those messages are quite rare (base transfers and occasional reports of ingame scripted convoys) .
G'day Vecko, if you run the EME.exe from the desktop, you can select any year, month and day from 1939 - 1945 to encrypt from the dropdown menu. When in game, as I discovered trying to replicate the example in the manual, I was only able to get access to the ingame year which was 1939 and the example was for 1942 so I couldn't select 1942 to stay in sync with the example Skybaron was referring to. I'm just heading out to the NW Approaches patrol, November 1939 and trying to get Bdu to send encoded messages for me to practise on. Had no luck yet but I think it's more to do with the amount of Old Tawney Port i've had while trying...bad habit I picked up while visiting Portugal.
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Old 08-19-16, 07:55 AM   #9
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Originally Posted by Sjizzle View Post
any chance to make a magui compatible version of this mod ?
Really nice work
Maybe in the future, right now I'm (slowly)working on another mod that you might like about celestial navigation. Anyway I'll send you a PM with a few questions about the magui interface maybe it won't be as hard to do it.
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Old 08-19-16, 08:20 AM   #10
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Originally Posted by SkyBaron View Post
Maybe in the future, right now I'm (slowly)working on another mod that you might like about celestial navigation. Anyway I'll send you a PM with a few questions about the magui interface maybe it won't be as hard to do it.
Fantastic! after seeing your Enigma mod this morning, I was thinking all we need now is to get Celestial navigation up and running properly and this game would go ahead in leaps and bounds as far as realism is concerned. Delving through the files as I was doing today makes you appreciate how much work and talent you guys put into making these mods possible.
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Old 08-19-16, 07:46 AM   #11
SkyBaron
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Originally Posted by kevinsue View Post
*EDIT*

After getting a blister on my finger scrolling through .py and .ini files I decided to switch off each file one at a time in the mod and reinstall to try to isolate which file was in conflict. Turns out the conflict was in the menu_1024_768.ini. The issue was solved by adding a line which appears to have been omitted to the end of the file: SkyBaron's ENIGMA v1.0 for TWoS\data\Menu\Pages\menu_1024_768.ini

ADD this line to the end of the file: 103=6F;Speech Recognition

And also change the GroupsNo=102 under [Main groups and pages] to GroupsNo=103

With this tiny fix, both of these excellent mods are now working perfectly together. Wow...a fully functional Enigma machine, Speech Recognition and The Wolves of Steel...old SH5 just gets better and better!

Yes, yesterday I saw the first part of the message before going to bed and I found that missing entry as well, I think I was using an older version of that ini file. I'll update the main link with the fix.
Thanks for reporting it!


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Last edited by SkyBaron; 08-19-16 at 08:06 AM.
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