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Old 05-16-16, 04:53 PM   #16
gap
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Originally Posted by Trevally. View Post
Ok thanks for the updates guys

@Vecko
As I remember the fix for the tonnage bar was to hide it from display and to set victory conditions to pass regardless of tonnage (passed by date)

How is this working. Any issues resulting from this?
If so - I would be willing to install SH5 again and finetune any issues in the campaign and/or adjust for a more date related campaign
Welcome back on the modding side of the Force, Cpt. Trevally

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign".

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...
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Old 05-17-16, 02:20 AM   #17
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Okay thanks very much guys. I have taken the plunge and installed Wolves of Steel which thankfully gets rid of the tonnage bar, as it becomes a distraction always looking to see if its filling up. Hat tip to Vecko who I gather is the daddy of TWOS mod.

So far i really like it, now just have to get use to those unreliable torpedoes, which actually feels somewhat authentic. From what I have gathered playing the initial Baltic mission a right angle shot is really important. The duds seem to increase at poorly aligned shots.

I´m currently reading a really good book on Submarine warfare 39-45 (War Beneath The Sea - Peter Padfield) which examines the different sub warfare philosophy of the Germans, Japanese, British and Americans. I will start using more salvoes and spreads instead of just expecting one/two torpedo kills as is the norm in SH5 vanilla.

If I can sink 1 or 2 ships in a mission with TWOS I will feel I accomplished more than 4 of 5 kills in the stock game.

Again thanks for the responses to tonnage bar problem. Subsim as always a very helpful and friendly community!

A quick question: how does the mission and campaign progression work in TWOS? Does one´s career keep going even if some missions are complete washouts?

One more thing. I just finished and completed the Baltic mission and reached Kiel on September 3rd. When i checked for a new mission it is still showing only the Baltic mission as available. Do I have to wait until September 5th for the rest of Coastal Waters objectives to show on the mission map?

Last edited by Coldcall; 05-17-16 at 03:32 AM.
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Old 05-17-16, 05:17 AM   #18
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Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
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Old 05-17-16, 07:17 AM   #19
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Originally Posted by THEBERBSTER View Post
Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
Peter
Got it, thank you!
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Old 05-17-16, 07:23 AM   #20
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Quote:
Originally Posted by gap View Post
Welcome back on the modding side of the Force, Cpt. Trevally

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign".

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...
Hi Gap

If everyone is happy to see the back of the tonnage bar, I would be happy to review how the campaign flows through the war and add back a level of dynamic campaign.

As the three mods packs (Sobers, Sjizzle and Vdr) do not use the tonnage bar - an update for this would be an improvement.

Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.

Would like to know what you all think
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Old 05-17-16, 11:58 AM   #21
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OH3
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Old 05-17-16, 02:38 PM   #22
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Quote:
Originally Posted by Trevally. View Post
Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.

Would like to know what you all think
Not a good idea in my opinion. This would effectively deprive all players with objectives tonnage calculations issues (pretty much all to be precise) of that "hidden award" objective.

I guess you think that Mama's OSI.exe priority fix will solve this issue, but I must ask you, what do you think how many players actually knows about it and how many is prepared to mess up with windows services? Not to mention that many SH players don't even know what task manager actually is...
Note also that it has been shown that Mama's OSI.exe fix simply wont work for everyone or under any operating system...

I also think that "high" performance in SH games is commonly associated with careless gameplay and low realism arcade settings. Do we really wish to make some extra objectives or even campaigns more accessible for arcade gameplay players than to, let's say, some high realism Captain who plays smart, safe and don't have some lunatic score under his belt, just like LARGE majority of WW2 U-boat captains? No, I dont think so...This "should" be simulation after all, not an arcade shooter...


What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...


Here's also one more post where I'm presenting my arguments against tonnage dependable objectives/campaigns... http://www.subsim.com/radioroom/show...&postcount=281
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Old 05-17-16, 03:49 PM   #23
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Quote:
Originally Posted by sober View Post
OH3
Quote:
Originally Posted by vdr1981 View Post
Not a good idea in my opinion. This would effectively deprive all players with objectives tonnage calculations issues (pretty much all to be precise) of that "hidden award" objective.

I guess you think that Mama's OSI.exe priority fix will solve this issue, but I must ask you, what do you think how many players actually knows about it and how many is prepared to mess up with windows services? Not to mention that many SH players don't even know what task manager actually is...
Note also that it has been shown that Mama's OSI.exe fix simply wont work for everyone or under any operating system...

I also think that "high" performance in SH games is commonly associated with careless gameplay and low realism arcade settings. Do we really wish to make some extra objectives or even campaigns more accessible for arcade gameplay players than to, let's say, some high realism Captain who plays smart, safe and don't have some lunatic score under his belt, just like LARGE majority of WW2 U-boat captains? No, I dont think so...This "should" be simulation after all, not an arcade shooter...


What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...


Here's also one more post where I'm presenting my arguments against tonnage dependable objectives/campaigns... http://www.subsim.com/radioroom/show...&postcount=281
ok, that sounds like a yes
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Old 05-17-16, 03:55 PM   #24
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Originally Posted by vdr1981 View Post
What would be actually quite useful in my opinion is complete revision of objectives start/end dates in Campaign.cfg files used in "No stupid Tonnage Bar" addon for OHII in order to somewhat reduce objectives dates overlapping , although I enjoy OHII with cfg files such as they are right now in TWoS...
Here I agree. OHII objectives and dates are based on tonnage having a factor.
Sounds like the best place to start a review
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Old 05-17-16, 04:29 PM   #25
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I am using Wos campaign files in sobers mega mod , if that helps .
OPEN HORIZONS II v2.5
TWoS_New Imported Ships by vdr1981
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
TF capital ships behavior_Testing v0.1.1
Z_Roster_Names.cfg

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Old 05-17-16, 04:53 PM   #26
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These are Mama’s new updated instructions as of 16th March 2016.
I have called this version 2.
Version 1 being the OSI.exe instructions.
In this version he suggests running the background services.
He does not say whether this needs to be done permanently or only needs to be implemented when a campaign change is due!
I am not sure what the implications are on resources if the background services need to be run permanently.
As Vecko quite rightly points out that a lot of gamers do not like messing with their system settings etc., even when the instructions are relatively easy to do.

Quick Instructions.
Go to the Windows main “Control Panel.”
Open the “System Properties.”
Click on “Advanced System Settings” in the left part of the screen;
It should open the “System Properties” window.
Select the “Advanced” tab;”
Click on “Settings” under the “Performance” section
It should open the “Performance Options” window.
Select the “advanced” tab;
You should see the “Processor Scheduling” section with 2 options available under it.
Select “Background Services;”
“Apply” the selection.
Click “OK”
Close all Windows;
Restart the system.
Start the game and enjoy it!

Peter
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Old 05-18-16, 04:22 AM   #27
Trevally.
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Quote:
Originally Posted by sober View Post
I am using Wos campaign files in sobers mega mod , if that helps .
OPEN HORIZONS II v2.5
TWoS_New Imported Ships by vdr1981
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
TF capital ships behavior_Testing v0.1.1
Z_Roster_Names.cfg
Thanks Sober
I will use TWoS as the base. Will that cover all these addon patches that you are using?

@Sjizzle
Will this work with your mega mod too?
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Old 05-18-16, 04:24 AM   #28
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Quote:
Originally Posted by THEBERBSTER View Post
These are Mama’s new updated instructions as of 16th March 2016.
I have called this version 2.
Version 1 being the OSI.exe instructions.
In this version he suggests running the background services.
He does not say whether this needs to be done permanently or only needs to be implemented when a campaign change is due!
I am not sure what the implications are on resources if the background services need to be run permanently.
As Vecko quite rightly points out that a lot of gamers do not like messing with their system settings etc., even when the instructions are relatively easy to do.

Quick Instructions.
Go to the Windows main “Control Panel.”
Open the “System Properties.”
Click on “Advanced System Settings” in the left part of the screen;
It should open the “System Properties” window.
Select the “Advanced” tab;”
Click on “Settings” under the “Performance” section
It should open the “Performance Options” window.
Select the “advanced” tab;
You should see the “Processor Scheduling” section with 2 options available under it.
Select “Background Services;”
“Apply” the selection.
Click “OK”
Close all Windows;
Restart the system.
Start the game and enjoy it!

Peter
Hi Peter
Do you use this above method?
Does your ship kill count in your logs etc?
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Old 05-18-16, 04:45 AM   #29
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So I am enjoying TWOS very much. And I have been sinking many merchants. However it seems every time I attack a British warship, even at close range, at 90 degree angle, it appears to see my torpedo moments before impact and almost seems to miraculously jump or increase its speed by what seems an unreasonable velocity, thereby dodging my torpedoes.

I have tried to kill a warship at least 10 times now and every time this happens.

I am evading their asdic when they spot me and come after me so haven't been caught by them yet but I am wondering if this ability of their warships to spot torpedoes every time is realistic?

is this normal in TWOS mod? It´s making me prone to leave warships alone and just stick to merchants.
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Old 05-18-16, 04:52 AM   #30
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Hi Coldcall
Put your TWOS problems on the TWOS thread rather than here.
Just go to the last page.
http://www.subsim.com/radioroom/showthread.php?t=210703
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)
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