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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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Hello silentmichal ! Will you'll make some changes on your mod?
It's almost perfect now but just asking if something better will come ![]()
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Xavier Jehl - Bordeaux ![]() |
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#497 |
The Old Man
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This MOD contains some changes for QR1 that we were working on 2 years ago and some new changes.
After working with this MOD over the past month I thought I would make it available for download before I get frustrated and delete it. The MOD is JSGME ready. Base Model - by UbiSoft This MOD Updates Radio Room - AKA:QR1 Modified by SteelViking's Interior Mod V1.2.1 .. Fixed several UbiSoft bugs .. Changes/Adds New Textures/UV Maps __ Modified by SilentMichal for- silentmichal's interior mod 1.2.4 .....Adds Dinning Area .....Adds new Room_QR1_Silentmical.GR2 model for Provisions, Textures and UV Maps .....Adds new Room_QR1_Silentmical.SIM to support Provisions ..... - Provisions go away over time. Determine by remaining Fuel Level. ..... - ---=<[NEW UbiSoft BUG - EXTERNAL FOLLOW CAMERA VIEW OUT OF RANGE FOR PLAYER UNIT After any food item is removed]>=--- ____ [WIP]Modified by BIGREG/TheBeast .......Updates Room_QR1.GR2 ....... - Adds Place Holder GR2 Bones for four(4) Radar Range Dials ....... - Adds 4 New Radar Range Dials 3D Models (DOES NOT WORK - Not defined in dials.cfg or scripts) .......Updates Room_QR1.SIM ....... - Adds dial controllers for the new Radar Range Dials (DOES NOT WORK) Latest Changes: ....... - - Because Range Dials are broken, I changed/added the following. ....... - Changed Radar A-Scope to PPI Display. ....... - Added data\Misc\radarContact0.dds ....... - - This is the blip(s) on PPI Radar display. ....... - Added Max Range display selection of 39km to the Radar Range select switch. ....... - - This is more for Air Search Radar. ....... - Added three(3) position range selection toggle. ....... - - Ranges should be 200m-9Km, 200m-24Km, 200m-39Km -=[last range will detect Surface Targets up to 19Km and Air Targets up to 39Km]=- ....... - - AGAIN, Actual Max Radar Detection Range Depends on currently installed Radar. .......Updates Room_QR1_silentmichal.GR2 ....... - Rename all bones in file Room_QR1_silentmichal.GR2 except Bone 0 to prevent any possible GUID conflict for controllers. ....... - Deleted all Camera Bones in file Room_QR1_silentmichal.GR2 to prevent any possible camera conflicts. ....... - Adjusted Bone X, Y, Z positions to respective Mesh graphics so Obj_Pendulum controllers work correctly. ....... - Added RayTrace Light Halo to Dinning Table Swinging Light. ....... - Added EnvMappingCtrl Controller to Dinning Table Swinging Light Lens. ....... - Added RayTrace Light Halo to Room QR1 Toilet Light. -=[Still missing light Lens and EnvMappingCtrl]=- ....... - Added EnvMappingCtrl controlers to Room_QR1_silentmichal.sim for all bones being used in file Room_QR1_silentmichal.GR2. .......Updates Room_QR1_silentmichal.sim ....... - Remapped all controllers after renaming all GR2 Bones. .......Adds Textures required for Room QR1 silentmichal changes. ....... - Adjusted some Textures and Light Maps. silentmichal Light Maps need some more adjustments. Download Link: Room_QR1.rar Regards! TheBeast |
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#498 |
Sailor man
![]() Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
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Is the mod TWoS compatible?
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#499 |
The Old Man
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It should be but try it and let us know...
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#500 |
Sailor man
![]() Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
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#501 |
Growing Old Disgracefully
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I have found the SM mod + mod patch to be compatible with no problems in either of the Total Germany or Happy Times campaigns.
I will just point out that I did not complete the HT campaign but was involved in the first 2 missions but not the 3rd. I have seen reports of ctd's in the Mare Nostrum campaign but I cannot comment personally as I have never reached this campaign with TWOS to date. I decided to start a new campaign from the beginning as I wanted to use 100% realism so I am back in TG again. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#502 |
Argentinian Skipper
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I started Battle of Med campaign via silentotto with TWoS and SM and I had CTD in the bunker of La Spezia. No problems in Coastal Waters and Happy Times - both completed. Now I'm running Med campaign without SM and no problems (19 savegames and reloads).
Vecko adverted me about problems with SM in the Med and it seems true. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#503 | ||
The Old Man
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Very unusual for CTD happening in a Bunker unless there is a .UPC file error or corrupt save game. What is different about the La Spezia Bunker? Are the Buoys closer to the La Spezia Bunker? Is there a Ship nearby that has running light illuminated? As for .UPC file errors I do know that TWOS 1.05 has many errors. Example Below: data\UPCDataGE\UPCUnitsData\UpgradePacks.upc Code:
[UpgradePack 2] ID= UpackUb7FUMO29Radar NameDisplayable=UpackVIIFUMO29Radar-Name Info=UpackVIIFUMO29Radar-Info Notes=UpackVIIFUMO29Radar-Notes FunctionalType= UpFTypeSensorRadar UpgradePackSlotType= UboatType7Radar ImageIndex=14 Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000; There are 2 UnitUpgradePackIntervalOptions1 settings and what's the Highlander saying? UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000; There can only be one 1 option UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000 UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900 UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800 UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300 IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29 TrackingID=601 When uncommenting one line the other needs to be commented or removed. This error is repeated on almost all of the Upgrade Packs. Not sure if this is enough to cause a CTD but may contribute to one. Also, if the user has not completed a entire Campaign, U-Play will overwrite the UpgradePacks.UPC file in regards to Campaign Reward Skins to ensure the user can not access them until they complete a Campaign. This result in several upgrades not being available for install and makes a mess of the Index Images. EUF v2 that I am currently working takes U-Play into consideration and I am pretty sure I have made the appropriate adjustments but will need someone to test it soon. Currently having issue's with Radar Warning Receivers that I hope to resolve soon. Back to QR1 issue's: The Room_QR1 mod I posted has two(2) Ray Traced Halo's. The Dinning Table Light and Toilet Light. With my version of QR1 installed you will notice when you first enter the sub after loading save game or starting new game that there is a lag spike when you turn towards the Radio Room. This lag spike started after I added the Halo's. MANY items around the Harbor area's such as Buoys and some imported ships also have Ray Traced Halo's. I really think the Halo's are the problem. The only reason I added them was to make the Light Lens color change to Red at night and after many different setting changes. I couldn't get the lens color to change. So, when I have the time. I will make a new version without those Halo's and maybe try a lightweight Search Light on Table Light with a 1m to 2m range with a wide angle beam pointing down. If it works, it will look pretty cool with the light swinging around in rough sea's. I already have part of it in place in this current version I posted. |
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#504 |
Growing Old Disgracefully
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Hi TheBeast
I like to navigate in real time when leaving and entering a port. I rely on the buoys quite a lot especially in bad weather. The halo's you mention are quite noticeable but I would say they are not detrimental to the game and do not bother me as they make up a very small percentage of actual game play. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#505 | |||
Navy Seal
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![]() Actually, UpgradePacks.upc file from TWoS is taken from mod called "Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober" which is working fine for years and without issues. I will unquote unnecessary lines in next TWoS update but I doubt that there will be any significant impact on game stability because it seems that the game ignores 2nd upgrade pack interval if they are named the same... Please let me know if you stumble up on some more UPC/UPCGE inconsistencies... ![]() Quote:
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#506 | |
The Old Man
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When I turned the scope bringing the ship into view about 3km I did get a lag spike. I never said that Buoys, Platforms or other ships should be removed from the game but that they need to be looked at. Maybe there is another method that can be used for the lights. For a quick test you can temporarily remove the Buoy Models from the Data\Sea folder. Start the game and examine any performance changes around the port. If there is a Significant performance change we can edit the Buoy models and try a different type of light and put them back. |
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#507 | |
Navy Seal
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![]() Quote:
![]() ![]() I'm curious why? ![]() Your detailed reply on this question may be really useful for me and can also improve my understanding of SH5 engine stability limitations ... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#508 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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Is this compatible with Wolves of Steel
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#509 |
Growing Old Disgracefully
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Hi milky
There does not seem to be any problems with this SM mod + its patch for the first 2 campaigns Total Germany and Happy Times. There are reports of ctd's in Mediterranean campaign Mare Nostrum so be aware. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#510 | |
Argentinian Skipper
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Without SM, all works fine. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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Tags |
dinning place, interior, silentmichal |
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