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Old 04-23-16, 09:40 AM   #1
TheBeast
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Quote:
Originally Posted by vdr1981 View Post
This is interesting... Which imported ships and how can they (halo's) be removed for testing? Does this statement goes the same for some OHII imported planes?
I don't remember the exact Ship but I was off the west coast of Ireland and I believe it was a Troop or Hospital type ship that had its running lights on.
When I turned the scope bringing the ship into view about 3km I did get a lag spike.

I never said that Buoys, Platforms or other ships should be removed from the game but that they need to be looked at. Maybe there is another method that can be used for the lights.

For a quick test you can temporarily remove the Buoy Models from the Data\Sea folder. Start the game and examine any performance changes around the port.
If there is a Significant performance change we can edit the Buoy models and try a different type of light and put them back.
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Old 04-23-16, 10:12 AM   #2
vdr1981
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Originally Posted by TheBeast View Post

I never said that Buoys, Platforms or other ships should be removed from the game but that they need to be looked at. Maybe there is another method that can be used for the lights.
Yet, if I remember correctly, you use and test all mods with only "light" OHII version of the mod without any extra ships, planes, nets, mines, env units or even buoys, right? This effectively means almost stock like campaign playtrough with only 6 or 7 merchant types...

I'm curious why? Do you experiencing any performance or stability issues with full OHII mod on board in combination with SM Interior, sub flags and recently added sub smoke exhaust mod?

Your detailed reply on this question may be really useful for me and can also improve my understanding of SH5 engine stability limitations ...
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Old 04-28-16, 01:41 PM   #3
milky
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Is this compatible with Wolves of Steel
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Old 04-28-16, 01:53 PM   #4
THEBERBSTER
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Hi milky
There does not seem to be any problems with this SM mod + its patch for the first 2 campaigns Total Germany and Happy Times.
There are reports of ctd's in Mediterranean campaign Mare Nostrum so be aware.
Peter
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Old 04-28-16, 02:09 PM   #5
fitzcarraldo
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Originally Posted by THEBERBSTER View Post
Hi milky
There does not seem to be any problems with this SM mod + its patch for the first 2 campaigns Total Germany and Happy Times.
There are reports of ctd's in Mediterranean campaign Mare Nostrum so be aware.
Peter
In Med Battle, also CTD. (campaign after Mare Nostrum).

Without SM, all works fine.

Regards.

Fitzcarraldo
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Old 05-02-16, 02:21 PM   #6
Tonci87
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I can report a Problem in combination with Wolves of steel.
In the area north of Wilhelmshafen the game will always CTD if you enter a specific area (roughly between the islands Wangerooge and Mellum and east of Mellum). I guess there is some unit around that the game doesn´t know how to handle, if this is enabled together with WoS.

Any ideas what might be causing this?
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Old 05-02-16, 02:30 PM   #7
vdr1981
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Can you please provide map screenshot of the area?
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