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Old 03-09-16, 03:56 PM   #1
THEBERBSTER
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Ahead Slow in seems to me to be a bit fast at nearly 7 knots.
One way to get around this is to setup a hotkey using TDW's Option File Editor Viewer > Fuel Tab
The default setting around 7.5 knots is pretty close to Ahead Slow.
Using a hotkey for example like 'U' this can then be used to customize a slower knot speed.
It could even be set at 1 knot for escaping DD's after a torpedo attack as an extreme example.
Used with the '@' key for 'All Stop' this give you 2 keys for creeping slowly away using start and stop.
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Old 03-09-16, 04:42 PM   #2
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post
Ahead Slow in seems to me to be a bit fast at nearly 7 knots.

6-7.5 knots depending of sub weight (patrol start/end), to be exact...I took these data from type VII technical documentation...
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Old 03-09-16, 06:40 PM   #3
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This will probably be the final version. All main key commands are there, except few special commands which can be seen/set via OFEV...


Last edited by vdr1981; 03-09-16 at 08:14 PM.
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Old 03-10-16, 04:44 AM   #4
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great as always

I found that ingame F1 was not accurate to TWOS, so i posted this..
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Old 03-10-16, 10:54 AM   #5
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Quote:
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great as always

I found that ingame F1 was not accurate to TWOS, so i posted this..
This new F1 screen will be accurate...
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Old 01-12-17, 07:55 AM   #6
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Quote:
Originally Posted by palmic View Post
great as always

I found that ingame F1 was not accurate to TWOS, so i posted this..
Is it still inaccurate?

I cannot get the sub to stop! Or use the external cameras other than F2

I have also used the options file editor/viewer to map a key to crashdive and have set it to

Crash dive True,MenuKeyManagerWrapper.Keys.P,True,False,False ,False Hotkey for crash dive

So I think I have enabled it and set it to Shift P. Saved it in Option File Editor and restarted the game, but it doesnt work. Do I have to do something with JSGME?

Last edited by ridley; 01-12-17 at 08:38 AM.
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Old 01-12-17, 01:42 PM   #7
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DO NOT use the F7 Battle Station key when the Deck Gun needs to be manned by the crew or yourself.
The Deck gun will remain in the position it was last firing in even if you manually try to change it.
Use the Battle Station icon from the Watch Officer.
When the Watch Officer Battle Station Icon is turned off the Deck Gun will always return to its correct starting position.
Peter
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Old 01-12-17, 01:58 PM   #8
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Hi ridley
No the F1 keyboard will not work for everyone.
You might find another key will do the same action
Qwerty and Azerty keyboards act differently
You can always use a keymapper to customize your own settings
I use Church's keyboard mod because I do not like the W-A-S-D keys and prefer the arrow keys as you use for moving around in the maps.
Another advantage not availabe in other keyboards apart from Stormy's is the Z key giving an instant hydrophone bearing from the sonar man.

F2 camera is mouse scroll for magnification and cannot remember whether it is the arrow keys or W-A-S-D to move around.

TDW's Option File can be changed in 2 ways.
Disable the mods first > make the changes > save > enable mods.
Edit the TheDarkWraithUserOptions py file with the mods enabled.

There is no braking system as such other than throwing the engine in the opposite direction.
Speed needs to be carefully handled as the sub will continue to move even at 0 knots for a short distance.
Peter
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Old 01-13-17, 01:44 AM   #9
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How do you open the ships recognition manual with this mod? Thanks!
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Old 01-13-17, 07:47 AM   #10
Krieg Francis
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Guys I have a question about sound.
What about Das Boot Speech mod? Not the music, the sounds in general, are they included in WoS or need to be replaced into vanilla folders?
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Old 03-11-16, 03:28 PM   #11
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Quote:
Originally Posted by vdr1981 View Post
This will probably be the final version. All main key commands are there, except few special commands which can be seen/set via OFEV...

Awesome!!
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Old 03-18-16, 06:29 AM   #12
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So shortcuts are now in TWOS F1 button.
Thanks Vecko!
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