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#1 | |
Navy Seal
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Right now I'm trying to make front gun player controlled. I think I'm very close... ![]() There is a controller called "GunStationControllerPoperties" in conning tower's sim file (one for each gun bone, A1,A2,S1) and it seems that this is the key. Very same controller for S2 bone (front flak) was missing and I've added it. Still, I'm mission the appropriate "S2" slot in controller settings. Do you know anything about this Gap?? ![]() Maybe I need to add one more bone to Cameras.gr2 file? ![]() EDIT Hmm, or maybe a new waypoint in waypoints gr2 file... ![]() There is so much craps around all this...In almost all other games similar stuff can be done with just a few entries in cfg files , but not here... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-25-16 at 10:20 AM. |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Again, I think waypoints are used for chracters linking. If your purpose is making the gun user-operable, I don't think adding new waypoints will bring you any good |
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#3 | |
Navy Seal
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Hmm, If there aren't any files which defines them, then it's probably hardcodded. Still, I cant understand why something like this would be hardcodded. For now , the best I can do is to "teleport" a player to the stern flak , when he "cliks" front one...This can be somewhat confusing though... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I guess this is happening because front Flak's GunStationControllerPoperties Slot property is set to S1 rather than S2 ![]() |
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#5 | |
Navy Seal
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![]() Ahhh, screw it... 3 player usable flaks + 1AI controlled are more then enough. Anyone who don't think the same can contact Ubisoft... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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No matter what turm/U-boat the controller is applied to, in GunStationControllerPoperties there are four possible slot settings:
0 - SLOT_A01 (light Flak gun #1) 1 - SLOT_A02 (light Flak gun #2) 2 - SLOT_S01 (heavy Flak gun) 3 - SLOT_M01 (deck gun) They are covering all the possible gun combinations for stock U-boats/cooning towers: max two single/double 20 mm Flaks, max one 37 mm Flak or one quad 20 mm gun, max one deckgun. The U-Flak is peculiar in having no deck gun and two heavy Flak guns instead of the one heavy Flak allowed in stock game. Maybe we could rename the S02 gun bone/slot to M01, making the game to think it is a deckgun, but retaining Flak guns functionalities. If we do so, we should update UnitParts5VIIC41F.upc accordingly. If you are busy with other stuff, I can create a patch for you to test it in game. What do you think? ![]() |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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