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Playable U-FlaK for SH5
For the first time in SH5, this mod will add new playable submarine type (U-FlaK). If you want to have a blast in campaign with this sub, start "Turnign Point" using "sillentotto" cheat. There is also appropriate and fun historical mission (U-FlaK: Atlantic Escort Duty). U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC41 hull + U-flak conning tower) and to organise them as a new playable submarine with it's own set of advantages and disadvantages... Keep in mind that this mod is extracted form TWoS megamod so compatibility with stock game or some other modlists may be questionable... Current issues: Front gun - no visible crew Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK) Have a fun! :subsim: Download: http://www.subsim.com/radioroom/down...o=file&id=4883 |
There are still few issues for which I hope that can be resolved with community's help...
PLayer can't operate front heavy FlaK: It seems that this would require few tweaks in cameras.cam file/s, I'm still not sure where should I exactly look for this entries...:hmm2: Individual front Flak upgrade pack (in bunker): No mater what I tried I just couldn't achieve this...It seems that the game is "hardcoded" not to give us this possibility. Only upgrades for one or both heavy flaks are possible, not two individual upgrades. Right now , player can only upgrade stern flak. Front AA gun will permanently be improved 37mm flak. I chose this solution because sub equiped with 2x quad 2cm Flak 38 Vierling AA guns would have just too much firepower... :D Front heavy Flak dont have visible crew: This issue doesn't bother me so much, that's why it's last...:yep: To sumarise, the first issue I would like to solve is giving the player possibility to operate front heavy Flak. Any help is appreciated...:up::up::subsim: |
:up: :woot:
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:o :yeah:
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Thanks! If you test it in the game you'll noticed that you can click on front flak, but then camera will go crazy, it's as though some camera settings are missing? If you press "space" to shoot, one flak from back will actually shoot or say "cant shoot at the submarine"?! :D |
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IIRC, besides the camera getting stuck, water streaks appeared on the camera, and some sound was played :hmmm: Quote:
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EDIT Does the U-Flak work at all in your game/modlist?:hmmm: |
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EDIT The usual UPlay crash after update. :nope: Looks like my test will take a bit longer until I reinstall UPlay... If only they updated their games every 100 updates of their DRM copy protection, they would be the more supportive software company ever :yep: |
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Okay, it works... more or less: the two 20 mm Flak guns which are supposed to stand on conning tower's upper deck are missing, manning crew is missing, and XO/watch crew is freezed in the typical T position (missing animations). The two 37 mm guns work as supposed, but as noted by you, I couldn't fire the fron one. :salute:
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It is not a drama: being based on your megamod, I was expecting the U-Flak to run with some glitches over stock game... |
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Or enable TWoS? :hmm2: |
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