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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 02-17-16 at 03:34 PM. |
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#2 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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JUST AN UPDATE on CTDs!
Since I followed all the advice above, I can report that I have played for an entire day without CTD. The advice above insured me that my mods were proper and in order. However the CTDs continued .... until The Berbster advised me about "compressed time" as below; TC1024 is too high for TWOS to cope with and should be limited to TC256 Any ports with TC64 is too high and will more than likely ctd and should be maximum TC32 approaching and then dropping further to TC8 or 16. I suggest that when your game loads hold down the CTRL key and then press the F8 key and you will be able to see your frame rates as your game progresses. Anywhere near a port the frame rates will drop considerably depending on your computers capability. Remember I mentioned about TC figures previously. Saving a game at the Brest entrance is an accident waiting to happen. There is too much going on there for the game to cope with. A game save should not be made within 60km of any other visible ships or destroyed marks and if possible that goes for land as well. This kind of discipline is the only way to stop unwanted game crashes happening. After doing what he advised, I had NO CTDS the rest of the day. ![]() ![]() ![]()
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#3 |
Navy Seal
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Not sure what to say because even without such rigorous rules, TWoS is very stable for me and for many others...
![]() Anyway, just keep in mind that TWoS contains more than 8.000 modified and added files. Adding more files without understanding what each one of them does , will most likely give you less stable game, like yours. Also, certain amount of megamod's functionality will be lost for sure which can mislead and confuse you during your playtrough...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-17-16 at 05:20 PM. |
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#4 |
The Old Man
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It is good to see that many people are still helping new members.
![]() One thing I would like to add is - After encountering several ships, make sure to save your progress. Depending on the amount of RAM (not Hard Drive Space) the game sometimes tends to run out of memory space. For example: Someone with 32g of Ram can play much longer then someone with 8g of Ram Many Textures and Models stay in memory and after encountering a large task force it is a good idea after you are clear to surface and save progress. Regards! TheBeast |
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#5 | |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#6 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Welcome back aboard TheBeast
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