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Old 02-14-16, 06:37 PM   #1
gap
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Hi Vorkapitan,
I don't know whether Vecko has modified any of the core-settings of Dynamic Environment during the making of TWoS. To stay on the safe side, I wouldn't advise you to enable DynEnv's main mod (containing the core files) on top of TWoS. Nonetheless, enabling most DynEnv's optional mods should be pretty okay.

Since you like clearer underwater, you can enable:

DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch

Note that there is just one "official" 'No Underwater Impurity Patch' (I noticed you got two of them).
The 'Camera Filters - Vivid Colors' submod might intefere with SteelViking's interior mod, also included in TWoS. You can enable it and see what happens or, even better, you can use Sjizzle's Sweet FX for SH5 instead. There is a warmer tone-more saturated preset in the settings pack. You can enable it as you do with any other mod (just make sure to enable it on top of the main mod.
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Old 02-15-16, 05:46 PM   #2
Vorkapitan
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Quote:
Originally Posted by gap View Post
Hi Vorkapitan,
I don't know whether Vecko has modified any of the core-settings of Dynamic Environment during the making of TWoS. To stay on the safe side, I wouldn't advise you to enable DynEnv's main mod (containing the core files) on top of TWoS. Nonetheless, enabling most DynEnv's optional mods should be pretty okay.

Since you like clearer underwater, you can enable:

DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch

Note that there is just one "official" 'No Underwater Impurity Patch' (I noticed you got two of them).
The 'Camera Filters - Vivid Colors' submod might intefere with SteelViking's interior mod, also included in TWoS. You can enable it and see what happens or, even better, you can use Sjizzle's Sweet FX for SH5 instead. There is a warmer tone-more saturated preset in the settings pack. You can enable it as you do with any other mod (just make sure to enable it on top of the main mod.
Thank you Verdana for the sound advice!!
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Last edited by Vorkapitan; 02-17-16 at 03:34 PM.
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Old 02-17-16, 03:32 PM   #3
Vorkapitan
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JUST AN UPDATE on CTDs!

Since I followed all the advice above, I can report that I have played for an entire day without CTD.

The advice above insured me that my mods were proper and in order.

However the CTDs continued .... until The Berbster advised me about "compressed time" as below;

TC1024 is too high for TWOS to cope with and should be limited to TC256
Any ports with TC64 is too high and will more than likely ctd and should be maximum TC32 approaching and then dropping further to TC8 or 16.
I suggest that when your game loads hold down the CTRL key and then press the F8 key and you will be able to see your frame rates as your game progresses.
Anywhere near a port the frame rates will drop considerably depending on your computers capability.
Remember I mentioned about TC figures previously.
Saving a game at the Brest entrance is an accident waiting to happen.
There is too much going on there for the game to cope with.
A game save should not be made within 60km of any other visible ships or destroyed marks and if possible that goes for land as well.
This kind of discipline is the only way to stop unwanted game crashes happening.


After doing what he advised, I had NO CTDS the rest of the day.

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Old 02-17-16, 03:53 PM   #4
vdr1981
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Not sure what to say because even without such rigorous rules, TWoS is very stable for me and for many others...

Anyway, just keep in mind that TWoS contains more than 8.000 modified and added files. Adding more files without understanding what each one of them does , will most likely give you less stable game, like yours. Also, certain amount of megamod's functionality will be lost for sure which can mislead and confuse you during your playtrough...

Last edited by vdr1981; 02-17-16 at 05:20 PM.
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Old 02-22-16, 04:33 PM   #5
TheBeast
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Support Good Times

It is good to see that many people are still helping new members.

One thing I would like to add is - After encountering several ships, make sure to save your progress.
Depending on the amount of RAM (not Hard Drive Space) the game sometimes tends to run out of memory space. For example: Someone with 32g of Ram can play much longer then someone with 8g of Ram
Many Textures and Models stay in memory and after encountering a large task force it is a good idea after you are clear to surface and save progress.

Regards!
TheBeast
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Old 02-22-16, 05:03 PM   #6
Vorkapitan
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Quote:
Originally Posted by TheBeast View Post
It is good to see that many people are still helping new members.

One thing I would like to add is - After encountering several ships, make sure to save your progress.
Depending on the amount of RAM (not Hard Drive Space) the game sometimes tends to run out of memory space. For example: Someone with 32g of Ram can play much longer then someone with 8g of Ram
Many Textures and Models stay in memory and after encountering a large task force it is a good idea after you are clear to surface and save progress.

Regards!
TheBeast
Good ideas Beast!!
Joe
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Old 02-22-16, 06:46 PM   #7
vdr1981
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Quote:
Originally Posted by TheBeast View Post
It is good to see that many people are still helping new members.

One thing I would like to add is - After encountering several ships, make sure to save your progress.
Depending on the amount of RAM (not Hard Drive Space) the game sometimes tends to run out of memory space. For example: Someone with 32g of Ram can play much longer then someone with 8g of Ram
Many Textures and Models stay in memory and after encountering a large task force it is a good idea after you are clear to surface and save progress.

Regards!
TheBeast
SH5 modding pioneers are coming back!
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Old 02-22-16, 07:12 PM   #8
gap
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Welcome back aboard TheBeast
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