11-25-15, 05:40 PM
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#16
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Soundman 
Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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Quote:
Originally Posted by Rockin Robbins
The brass didn't have a chart of the Japanese shipping lanes like we have and those lanes were not static. They moved about as circumstances dictated. The Japanese didn't force shipping by a submarine just because some script told them to. They moved the shipping to avoid.
With RSRDC you just game the system, enjoying an absolute god-mode mastery of never being surprised, always heading where the action will be knowing the enemy is blind, deaf and dumb. I can assure you the Japanese were not blind, deaf and dumb. It is RSRDC that is blind, deaf and dumb.
For game playing authenticity, the stock game beats RSRDC in just about every way. Calling RSRDC a "historical" campaign mod is a grave disservice to the very concept of a dynamic campaign game.
That's only half of my criticism of RSRDC. The other half is more severe, because the RSRDC historical campaign mod is neither historical, nor is it just a campaign mod. It is also an anti-GFO, anti-RFB and anti-TMO mod.
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What if you deliberately ignore the charts and don't try to game the system?
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