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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Well, I've been on the anti-RSRDC bus since the mod came out. But it has nothing to do with reporting or not reporting sounds. I've used RSRDC with TMO, stock and GFO. It has no influence on sonar reports at all.
However, calling RSRDC a "historical" mod is just silly. War is a dynamic thing and to experience it authentically, it must be a dynamic, not strictly scripted thing. RSRDC puts the Japanese in a straitjacket. Let's say that during the war convoys went past a certain point for a period of time. If, in the real war, you showed up with a submarine and blasted some merchies, they would re-route the convoy. But in RSRDC it's like a shooting gallery where the little ducky just oscillates back and forth, back and forth. You just point your gun at the endpoint of the travel, time the shots and go ping! ping! ping! The ducky is oblivious and so is the Japanese navy in RSRDC. Also RSRDC assumes knowledge that the US Navy didn't have, the exact nature of the Japanese shipping routes during the war. And if you think Japanese records are the gold standard of knowing the movement of every Japanese ship during the war, reflect that they were bombed into the stone age, both conventionally and with nuclear weapons. How many records were destroyed? How many records, in the heat of the moment, were "reconstructed" afterward or just never written down at all. Pretending to be able to reconstruct every Japanese ship movement of the war is just silly, even if it were appropriate, which it is not appropriate. The real experience was random, just like the stock game. You can quibble with the nature of the groups of ships encountered, but you have to give the game devs a huge attaboy in realizing that sub captains went where ordered, productive or not. Boats under Lockwood had greater freedom of action than those under Christie. If, under Christie, you were frustrated and decided to sashay over to a choke point you thought might be more productive you'd find yourself sashaying to a ground pounding job upon your return. The brass didn't have a chart of the Japanese shipping lanes like we have and those lanes were not static. They moved about as circumstances dictated. The Japanese didn't force shipping by a submarine just because some script told them to. They moved the shipping to avoid. With RSRDC you just game the system, enjoying an absolute god-mode mastery of never being surprised, always heading where the action will be knowing the enemy is blind, deaf and dumb. I can assure you the Japanese were not blind, deaf and dumb. It is RSRDC that is blind, deaf and dumb. For game playing authenticity, the stock game beats RSRDC in just about every way. Calling RSRDC a "historical" campaign mod is a grave disservice to the very concept of a dynamic campaign game. That's only half of my criticism of RSRDC. The other half is more severe, because the RSRDC historical campaign mod is neither historical, nor is it just a campaign mod. It is also an anti-GFO, anti-RFB and anti-TMO mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-25-15 at 09:41 AM. |
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#2 | |
Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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#3 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4 |
Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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