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Old 09-10-15, 09:31 AM   #1
gap
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Quote:
Originally Posted by vdr1981 View Post
I dont get it...defside.cfg seems fine but still the boat is green, even with your patch v0.2... I used your mission for a quick check (just dont tell me it is red in your game? )
Hi Vecko, let me to have a closer look into the problem

Quote:
Originally Posted by vdr1981 View Post
I just hope that maybe my faulty encoding somehow confuse campaign engine...Just started HT campaign with correct encoding and distances 900/600...
I don't think so. If the game didn't support your encoding, it would have likely crashed on campaign restart.

P.S: I am still curious to see the arrangement of a larger convoy (at least 20+ ships) when the "columns" parameters is set to 0.
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Old 09-10-15, 10:55 AM   #2
vdr1981
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Quote:
Originally Posted by gap View Post
P.S: I am still curious to see the arrangement of a larger convoy (at least 20+ ships) when the "columns" parameters is set to 0.
Here it is...



GroupTypeDefs.cfg
Code:
[HX_]
Role=1
Doctrine=0
EscortPosition=1
EscortSpacing=1100.000000
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=500.000000
Columns=0
IsWolfPack=false

[HX_.EscortUnit 1]
Type=4
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=3
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=4
SpawnProbability=100
GroupLinkId=0

[HX_.EscortUnit 2]
Type=4
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=3
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=80
GroupLinkId=0

[HX_.EscortUnit 3]
Type=4
CountryName=Canadian
ExternalCargo=-1
InternalCargo=-1
CrewRating=3
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=90
GroupLinkId=0

[HX_.EscortUnit 4]
Type=1
CountryName=Canadian
ExternalCargo=14
InternalCargo=0
CrewRating=3
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=20
GroupLinkId=0

[HX_.ConvoyUnit 1]
Type=102
Class=KLWarSupplies
CountryName=British
ExternalCargo=6
InternalCargo=1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=4
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 2]
Type=102
Class=KLWarSupplies
CountryName=British
ExternalCargo=15
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=6
SpawnProbability=20
GroupLinkId=0

[HX_.ConvoyUnit 3]
Type=101
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 4]
Type=102
CountryName=British
ExternalCargo=15
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=6
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 5]
Type=102
CountryName=Canadian
ExternalCargo=0
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=4
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 6]
Type=101
CountryName=Panama
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 7]
Type=102
CountryName=Panama
ExternalCargo=6
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=3
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 8]
Type=102
CountryName=FreeBelgium
ExternalCargo=6
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=50
GroupLinkId=0

[HX_.ConvoyUnit 9]
Type=102
CountryName=FreeDenmark
ExternalCargo=8
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=50
GroupLinkId=0

[HX_.ConvoyUnit 10]
Type=102
CountryName=FreeFinland
ExternalCargo=8
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=20
GroupLinkId=0

[HX_.ConvoyUnit 11]
Type=102
CountryName=FreeFrench
ExternalCargo=6
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=80
GroupLinkId=0

[HX_.ConvoyUnit 12]
Type=101
CountryName=FreeGreece
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 13]
Type=102
CountryName=FreeGreece
ExternalCargo=6
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 14]
Type=102
CountryName=FreeGreece
ExternalCargo=0
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=40
GroupLinkId=0

[HX_.ConvoyUnit 15]
Type=102
CountryName=FreeNetherlands
ExternalCargo=5
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=20
GroupLinkId=0

[HX_.ConvoyUnit 16]
Type=102
CountryName=FreeNorway
ExternalCargo=5
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=20
GroupLinkId=0

[HX_.ConvoyUnit 17]
Type=102
CountryName=FreePoland
ExternalCargo=0
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=80
GroupLinkId=0

[HX_.ConvoyUnit 18]
Type=102
CountryName=FreePoland
ExternalCargo=5
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[HX_.ConvoyUnit 19]
Type=102
CountryName=FreeSweden
ExternalCargo=6
InternalCargo=0
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=10
GroupLinkId=0

[HX_.ConvoyUnit 20]
Type=101
CountryName=Brazil
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=20
GroupLinkId=0
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Old 09-10-15, 12:15 PM   #3
gap
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Quote:
Originally Posted by vdr1981 View Post
Here it is...



GroupTypeDefs.cfg
Thank you mate

This convoy looks perfetct to me: 29 merchant ships arranged in 7 columns of 4 ships each, except for column #4 having 5 ships. The ship steaming slightly in front of the convoy, in column #1 (position 41) must be the commodore ship, i.e. the convoy leader. Escort structure also looks okay: 5 escorts, 2 on each wing and one sailing on the back of the convoy. And it is me or, on average, columns' spacing is wider than ships' spacing within each colum (exactly as supposed)?
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Old 09-10-15, 12:29 PM   #4
vdr1981
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Quote:
Originally Posted by gap View Post
Thank you mate

This convoy looks perfetct to me: 29 merchant ships arranged in 7 columns of 4 ships each, except for column #4 having 5 ships. The ship steaming slightly in front of the convoy, in column #1 (position 41) must be the commodore ship, i.e. the convoy leader. Escort structure also looks okay: 5 escorts, 2 on each wing and one sailing on the back of the convoy. And it is me or, on average, columns' spacing is wider than ships' spacing within each colum (exactly as supposed)?
Even better...Now I'm 100% sure that tankers always go on the middle of the convoy regardless of assigned convoy unit number. Probably it is the same for troop transport...
Later , I'll upload the same picture with marked units distribution...
In short, freighters - random, tankers - in the middle, which is perfectly OK...

However, I don't like convoys with perfect formation like this one but , nothing we can do about it...
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Old 09-10-15, 12:33 PM   #5
vdr1981
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Quote:
Originally Posted by gap View Post
Thank you mate

And it is me or, on average, columns' spacing is wider than ships' spacing within each colum (exactly as supposed)?
Nope, it is just you...
It's 500 m in both sides.


image hosting more than 5mb
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Old 09-10-15, 12:58 PM   #6
gap
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Quote:
Originally Posted by vdr1981 View Post
Nope, it is just you...
It's 500 m in both sides.


yet, judging from your previous screenshot I am sure the towards the wings of the convoy ships' distances from bow to sterm in narrower than from beam to beam. Obviously the game randomizes things, making the estimation of average distances difficult. Maybe we can try setting column distances much wider than they are now (something like 2,000 m) and see what happens?
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Old 09-10-15, 01:34 PM   #7
gap
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Still struggling for making our super-lifeboats red. I still don't gent where is the problem

EDIT: another weirdness is she going in the opposite direction than set in ME, LOL. I think this is due to her propeller bone being flipped along the z axis, and this might also be causing her strange behaviour inside convoys.
Hopefully I can fix this problem easily. If not, I think I will convert our badass lifeboat into a badass iceberg
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Last edited by gap; 09-10-15 at 01:46 PM.
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Old 09-10-15, 02:40 PM   #8
vdr1981
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Quote:
Originally Posted by gap View Post

Maybe we can try setting column distances much wider than they are now (something like 2,000 m) and see what happens?
6000 maybe? 1000/500 was just enough to notice some difference but it doesn't work. I just confirmed it with my new campaign.
Column spacing is ignored completely and Row spacing value is taken for both.
Escort spacing seems to work ok which is good...

But...We can at least simulate your idea regarding convoy density for every individual campaign...


Quote:
Originally Posted by gap View Post
Still struggling for making our super-lifeboats red. I still don't gent where is the problem

EDIT: another weirdness is she going in the opposite direction than set in ME, LOL. I think this is due to her propeller bone being flipped along the z axis, and this might also be causing her strange behaviour inside convoys.
Hopefully I can fix this problem easily. If not, I think I will convert our badass lifeboat into a badass iceberg
Yes, I've noticed that too... Does she have any sensors at all? maybe you should put some on them , at least visual...I dont know...
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