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-   -   Anyone still have IRAI v0.0.30 to v0.0.37 ? (https://www.subsim.com/radioroom/showthread.php?t=221001)

vdr1981 07-10-15 08:27 AM

Anyone still have IRAI v0.0.30 to v0.0.37 ?
 
Please, upload them here if you still have those older IRAI versions somewhere on your HDD...:subsim:

kevinsue 07-10-15 06:54 PM

Had a look and IRAI_0_0_37_ByTheDarkWraith was the earliest I could find.:down:

http://www.mediafire.com/download/f3...DarkWraith.zip

Echolot 07-11-15 01:11 AM

IRAI 0.0.37

:salute:

vdr1981 07-11-15 08:43 AM

My bad guys...:doh:
We already have v0.0.37...Anything older?

gap 07-11-15 09:05 AM

Quote:

Originally Posted by vdr1981 (Post 2327806)
My bad guys...:doh:
We already have v0.0.37...Anything older?

If not all, I should have most of the versions of IRAI released from as far back as January 2010. Let me check my old HDs :salute:

gap 07-11-15 09:37 AM

Here it is:

IRAI 0.0.29

IRAI 0.0.30

Claudia 07-11-15 11:37 AM

Hey Gap, thank you very much!

v30 could be helpful. Testing now.

vdr1981 07-11-15 12:01 PM

Quote:

Originally Posted by gap (Post 2327819)

Gap!:up:

Claudia 07-11-15 01:28 PM

Ok, IRAI v0.0.30 works flawlessly. Tested three times, trying to cause the failure for a long time, but no CTD at all.

IRAI versions 31, 33, 34, 35 and 36 still needed. The issue is for sure in one of them. I think Trevally might have some of these :salute:

gap 07-11-15 03:35 PM

Quote:

Originally Posted by Claudia (Post 2327857)
Hey Gap, thank you very much!

v30 could be helpful. Testing now.

Quote:

Originally Posted by vdr1981 (Post 2327863)
Gap!:up:

Quote:

Originally Posted by Claudia (Post 2327890)
Ok, IRAI v0.0.30 works flawlessly. Tested three times, trying to cause the failure for a long time, but no CTD at all.

IRAI versions 31, 33, 34, 35 and 36 still needed. The issue is for sure in one of them. I think Trevally might have some of these :salute:

Thank you too guys. You are doing a great job in narrowing down the problem. If anything else fails, we could at least put TDW in the right direction when hopefully he will be back.
I will keep digging in my old hard drives for other past versions among the ones listed by you, Claudia. :up:

redline202 07-13-15 07:49 AM

Quote:

Originally Posted by gap (Post 2327921)
Thank you too guys. You are doing a great job in narrowing down the problem. If anything else fails, we could at least put TDW in the right direction when hopefully he will be back.
I will keep digging in my old hard drives for other past versions among the ones listed by you, Claudia. :up:

######################### Ship consts ##########################
SHIP_PATROL_RATE = 0.008333; # (1.f / (20.f * 60.f))

STATE_CRUISE = 0; #Normal navigation
STATE_ALERT = 1; #Alert State
STATE_DMG_CONTROL = 2; #damage control
STATE_IN_PORT = 3; #docked
STATE_FAKE_SURRENDER = 4; #fakesurrender
STATE_SURRENDER = 5; #surrender
STATE_ABANDON = 6; #abandonship

I have found these lines in IRAI Scripts\AI\init.aix
"STATE_IN_PORT = 3; #docked" Could this maybe be the problem with
stuck ships in ports?, i was trying simply to delete this line but i didn't have time
to test it in the campaign.

gap 07-13-15 09:52 AM

Quote:

Originally Posted by redline202 (Post 2328270)
######################### Ship consts ##########################
SHIP_PATROL_RATE = 0.008333; # (1.f / (20.f * 60.f))

STATE_CRUISE = 0; #Normal navigation
STATE_ALERT = 1; #Alert State
STATE_DMG_CONTROL = 2; #damage control
STATE_IN_PORT = 3; #docked
STATE_FAKE_SURRENDER = 4; #fakesurrender
STATE_SURRENDER = 5; #surrender
STATE_ABANDON = 6; #abandonship

I have found these lines in IRAI Scripts\AI\init.aix
"STATE_IN_PORT = 3; #docked" Could this maybe be the problem with
stuck ships in ports?, i was trying simply to delete this line but i didn't have time
to test it in the campaign.

As far as I can understand, those lines are where TDW is declaring ship state variables, used farther in his code to determine ship tactics. If you remove them from the code, AI routines will look for those missing variables, and the game will likely CTD :hmmm:

redline202 07-13-15 01:06 PM

Quote:

Originally Posted by gap (Post 2328291)
As far as I can understand, those lines are where TDW is declaring ship state variables, used farther in his code to determine ship tactics. If you remove them from the code, AI routines will look for those missing variables, and the game will likely CTD :hmmm:

I just thought maybe AI will just skip those missing variables because they are in "initiate file" so if you don't initiate function variable the further code will not be processed. In single mission i don't have CTD without that line..but in campaign...it will probably cause CTD.

Empty B 07-15-15 10:14 AM

I have IRAI 30,33,35,36,37.
Do you need them?

Aktungbby 07-15-15 10:28 AM

welcome back!
 
Empty B!:salute:after a three year silent run!


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