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Old 09-08-15, 01:03 PM   #1
gap
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Originally Posted by vdr1981 View Post
Great Gap!
Can you upload your files as a mod so I can make few test runs with those badass boats too?

By the way , ConvoyColSpacing=900.000000 is referred to distance between ships in single column...Not between columns...Tested...
ATM there's little to be tested. In ME everything looks okay; in museum I can see the new custom nation I have set for assigning the sailboat to its roster (this is a small side effect) though it appears not to have any ship viewable there (as expected); the mission loads fine too, the boat should be ca. 300 m in front of my bow, but then I cannot spot her LOL. My watchcrew/sonarman cannot locate her either, and the map shows no contact. It can be a problem with boat's unit_Ship settings (I copied the controller from a much bigger vessel, and its settings might cause the boat to steam semi-submerged or even to sink before I can spot her), or a conflict with unit type used. I will investigate further after dinner
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Old 09-08-15, 01:27 PM   #2
vdr1981
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No problem! Bon appetit!
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Old 09-08-15, 02:34 PM   #3
gap
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No problem! Bon appetit!
Merci, I am back now. I will post an update in a short while
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Old 09-08-15, 03:02 PM   #4
vdr1981
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SO , you use invisible boats for testing , right?
Wouldn't be better to use visible lifeboats for testing purpose?

Sry if I've misunderstood you something, I really don't know much about ships importing...
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Old 09-08-15, 03:52 PM   #5
gap
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Originally Posted by vdr1981 View Post
SO , you use invisible boats for testing , right?
Wouldn't be better to use visible lifeboats for testing purpose?

Sry if I've misunderstood you something, I really don't know much about ships importing...
No, no, they were supposed to be visible, but since I had used C3 ship draft settings on Targor's boat, the boat was probably sinking before I could even load the testing mission, and obviously I had an hard time spotting her.

Now everything is okay. The boat is there, though not reported by crew and invisible on map (with map contacts on). I can ram her at wish: no collision detected. I couldn't test her AI as I forgot to set her propeller and rudder properly, but I will post a link to a fixed version of my patch in a few minutes.

On a side note, SH5 hasn't ever loaded that fast. On my new machine, from double clicking on the excutable to playing my custom mission took about 95 secs, and this was with NewUIs enabled

The other side of the medal, is that I have some flashing textures on the horizons where low clouds lay over land/trees. Problem disappear in binocular/scope/UZO view. It is a know fact that this game doesn't like Nvidia cards. I think I will have to start playing with gfx settings
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Old 09-08-15, 04:11 PM   #6
vdr1981
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Quote:
Originally Posted by gap View Post
No, no, they were supposed to be visible, but since I had used C3 ship draft settings on Targor's boat, the boat was probably sinking before I could even load the testing mission, and obviously I had an hard time spotting her.

Now everything is okay. The boat is there, though not reported by crew and invisible on map (with map contacts on). I can ram her at wish: no collision detected. I couldn't test her AI as I forgot to set her propeller and rudder properly, but I will post a link to a fixed version of my patch in a few minutes.
Got it ! Thanks !

P.S.

1 min 32 sec from exe click to Balloon test mission...
PC old as hell and 124 mods on board...
We need a new thread for this...
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Old 09-08-15, 04:41 PM   #7
gap
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Quote:
Originally Posted by vdr1981 View Post
1 min 32 sec from exe click to Balloon test mission...
PC old as hell and 124 mods on board...
We need a new thread for this...


Here's the testing patch:
http://www.mediafire.com/download/3y..._Patch_v0.1.7z

A simple testing mission is included where you face one of those badass boats. Let me know if she tries any evasive maneuvers after spotting you. Now she should be able to move up to a speed of 12 knots. Also please design another mission where she is the convoy leader while I keep stripping her down. If everything works as expected this could be the base for simulating in game some hidden detection systems like sono buoys
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