![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 | |
Navy Seal
![]() |
![]() Quote:
![]() ![]() Still, like you say, with the retarded crew (who shoot like reality, there's no way you get that kind of accuracy from a real submarine) it's like a gun and a quarter instead of two guns. But in reality most armed merchantmen were much more accurate over a longer range than a submarine. If you wanted to pop one, you figured out where the gun was, picked a spot where the gun was masked, popped up and took some shots (no chance of sinking him), then submerged before he could bring the gun to bear. And I've never read a patrol report where even that happened.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
![]() |
![]() |
|
|