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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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I admit that using the Narwhal may have skewed my tactical doctrine...
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#2 | |
Navy Seal
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![]() ![]() Still, like you say, with the retarded crew (who shoot like reality, there's no way you get that kind of accuracy from a real submarine) it's like a gun and a quarter instead of two guns. But in reality most armed merchantmen were much more accurate over a longer range than a submarine. If you wanted to pop one, you figured out where the gun was, picked a spot where the gun was masked, popped up and took some shots (no chance of sinking him), then submerged before he could bring the gun to bear. And I've never read a patrol report where even that happened.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Seaman
![]() Join Date: Mar 2009
Posts: 35
Downloads: 87
Uploads: 0
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ok, I'll just shoot at the fishing boats.
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#4 |
Electrician's Mate
![]() Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
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Occasionally I use the deck gun for finishing off a ship that has been torpedoed. As far as planes go I never engage them. To me the risk reward thing is too lopsided
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