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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Navy Seal
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No. Otherwise Shinano, very late in the war, might have turned away wouldn't they? They had signal strength indicators at best.
"I'm here and you have no idea what I'm up to" is the most intimidating message you can send the enemy. People under pressure make mistakes and there's no better way to put the pressure on. Once you know they detected you maybe it would be even more intimidation if you turned it off for awhile. "Did he submerge? Was it even real? Is my detection equipment faulty?......" (In a perfect world that's when the BOOMs come) With speculation comes stupid moves that you can exploit. Of course the game does what it does but if you're role playing you would use such things. If you find yourself in a fair fight you just didn't plan adequately. And there are few situations more lopsided in your favor as when you're running radar and they detect you. The odds are MUCH better than if you are not running radar and they do not detect you. It's your responsibility not to give the sucker an even chance. Leverage that advantage for all it's worth. Failure to do so is dereliction of duty.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-20-15 at 02:18 PM. |
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